Tabletop Hex Terrain

I just backed a kickstarter for MDF Jigs to make hex terrain with!  Each hex is 100mm Vertical Hex (point to point)

https://www.kickstarter.com/projects/1378063512/tabletop-hex-terrain-toolkit

 

dungeon-vert-hex

A mock of what a dungeon might look like using this system. Remember each of those hexes are 100mm vertical.

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I wasn’t sure if I was going to back it at first.  For GURPS I use 1″ (25.4mm) horizontal hexes and for this system it is 100mm vertically which allows for 25mm vertical hexes.  However I’ve decided that I’m not going to let it bother me as it looks so nice!  Here are the differences between the two.

hexjig-comparison

GURPS standard on the right side, Hex Terrain Tool Kit on the left side. 14.7485% decrease in size

It will mean that some miniature bases will overlap the hex.  However it looks so nice!

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Look how amazing that looks!  With the risers it would be really easy to place a dungeon underneath the ground and terrain on top!  They are expected to arrive in March which will give me two months before Dungeon Fantasy Powered by GURPS arrives in May!

Also I will be able to use these for my wargaming as well.

 

GURPS Campaign Booklet!

So I’m kind of handy and creative at sporadic moments. I’m making a 32 page Dungeon Fantasy Campaign Book, A5, to help me whip up my games. I’m a BIG fan of layered pdf’s and fillable forms in pdf so you will be able to do all of that with it. I will also offer it for free to everyone as I have a thing about making money off hobby stuff (stops being a hobby).

Here is what will be on the pages so far

Page 1: Cover, you can insert your own images, Title, Campaign Segment Number.
Page 2: Campaign Overview
Page 3: Campaign Overview cont. Campaign Checklist to help stay on track
Page 4: Text Box
Page 5: Layered Graph section
Page 6: Top half Layered Graph, bottom half Double Column Text box
Page 7: Encounter Sheet. A place to list the encounters and maybe some tick boxes to use for HP/FP tracking.
Repeat Pgs. 4-7 until page 15 (total of 3 sets)
Pages 16 & 17 Middle full page map/image spread
Pages 18-21 Same as 4-7
Pages 22-25 PC overview
Page 26-27 NPC/Monster overview
Page 28 Random Encounter tables
Page 29 Random loot table
Pages 30 & 31 Game notes
Page 32 Back cover, maybe some game aides.

encounter-sheet

The colour can be switched off to just black and white.

The NPC/Monster and PC overview is just going to be Attributes, a few lines for skill/power so only the most used or important.  Armor and a few weapons.  Very basic but enough to allow the GM to keep tabs on things without having to scroll through a full sheet.

The Graph Paper pages gives you six layers to choose from

map-options

left to right Lined Paper, Geomorph Tile, Geomorph Map, Square Graph, Isometric Graph, Blank for inserting image.

The half page option is much the same as above but only offers the top half for the graph and bottom half for writing.  I’ll keep posting as I make progress.

Making the most of my tablet

So I’m currently using a ASUS Transformer Prime, 18 hour battery when it’s docked with its keyboard.  It is an Android operating system which is okay but I think I would have preferred Windows 8 so I could use more of my RPG programs.  However if you have an Android I recommend using the GURPS Calculator It really is a nice app to have.  Also I recommend OneNote or Evernote as well to help you organize your information.unnamed

Gurps Calculator

OneNoteGoblinEntry OneNoteAgain

Microsoft One Note.

Currently I have over 150 monsters in my OneNote with interlinks within the notebooks.  I also have Magic Items and traps as well.  I’m trying to get everything together for this weekends game including new skill and technique cards, currently in B&W as I’m tired of wasting coloured ink every time I update.  I will make them available as fillable forms for everyone soon.

If anyone has any suggestions on software or time saving steps please leave a comment!

Session 2: In Search of the Swamp Witch

With all three players available this time we did the wrap up from the previous session with the characters returning to town to get their reward for killing the Cave Bear.  The Leroy the Ninja was almost blind in the daylight having acquired Darkvision from the cursed stone.  After collecting their reward they headed back to the inn where they unloaded some wares and put Leroy down to rest.  Sethroy the Assassin went about selling the gem stones and got mixed reactions due to his newly acquired Feral Aura.  The jeweler gave him a better deal in fear of this Human with an inner rabid animal, and the weapons dealer gave him half the going rate because he didn’t like the look of him.  Meanwhile Kensuke the Martial Artist was walking behind Sethroy completely covered, with hood (like a sith) due to his physical appearance as his skin had not just gone albino, but slightly translucent as well.  He borrowed the obsidian knife from Sethroy and left to go shave has he had not done so for almost a year.

Sethroy then goes to the Enchanter to see about making a special cloak out of the Cave Bears unusual pelt and to see if this curse could get lifted.  After charging them slightly more than what they just brought back from the tunnels the Enchanter gives Sethroy a quick inspection and tells him to go back to the Inn and he will refer the case to a colleague of his.

That day Leroy introduces Bob his galactic space hamster.  Bob has much to say on almost everything but since only Leroy speaks galactic space hamster he will have to interpret.   The next day men from the city watch arrive to escort the three to Patriarch Ranz Mentzer the ruler of Cillamar.  The Patriarch was once a high priest in the Theocracy of the Lance and is a very pious man.  After interviewing them the Patriarch says he feels slightly responsible for their condition.  After all if he had had the men to go after the Cave Bear this would never have happened to the player characters.  The Patriarch will not abide evil in any forms, nor will he allow the possession by evil forces.  To battle this evil he has assigned Theodore the Acolyte and Aloysius the Artificer-Scholar.  After a week and a few days of research not only is the crystalline Cave Bear Cloak finished but Theodore found some information about a Swamp Witch to the south Kyleth the Witch Queen is known to be in possession of the Ars Maieficus, a wicked tome of forbidden knowledge sure to detail the cure to the crystal’s curse.

The following day the three head off with Sethroy on horseback, Kensuke and Leroy on foot and Aloysius will be accompanying with two ponies, one laded down with boxes.  The first three days of travel are peaceful but on the fourth day the party is attacked by bandits.  I mean who wouldn’t attack some one who is obvious a minor lord with his expensive cloak, 2 retainers (only one that has weapons) on foot and an old man with two ponies laden down with what is obviously treasure.  The party refuse to pay the ‘toll’ and Leroy rolls a 4 on perception! He easily spots the three bowman hidden in the brush.  The following battle takes about eight seconds as Sethroy and Leroy throw knives at the bowmen and Kensuke powerleaps to the man in the road and paralyses his legs and arms with pressure points.  Leroy then Power jumps to the bowman who is still recovering from the surprise of the knife in his chest and in three quick strikes (even after penalties) there is an explosion of bits of flesh, bone and blood has his Ninja-To slices through the unarmored bowmen. By now Sethroy finally gets to the third bowman (dodging a shot on the way) and dispatches him cleanly.  The three tell the bandit on the road to go back to his farm and lead an honest life or they will be back to punish him.

That night everyone has strange dreams of something evil chasing them towards the obelisk.  When they wake up they have gone through another transformation.  The rest of them have gone albino and dark vision and Leroy has gained Feral Aura. The group now has a dilemma as they can no longer see properly during the day.  Not to fear says Aloysius as he pulls out a weird head contraption with leather straps, brass tubes and rose quartz enchanted lenses.  I can see fairly well with my Nocturnal Occulus!  The party camps for the rest of the day.  Aloysius shows the group his hand held repeating catapult, although it really should be mounted on a tripod as it is very unbalanced, and not very accurate but works well to pepper an area with small stones.

That night the group move slowly (as the horse and ponies can’t see that well) and enter the swamp.  Their feral aura works in their favor as most of the wild animals stay away (it was at this point the GM remembers the horse and ponies should have reacted to it and decides it’s better not to mention his mistake to the players).  After a day in the swamp the party find a series of foot bridges going between ‘islands’ in the swamp.  Following it brings them quickly to a scene of carnage as Orcs lay scattered around their barred wagons.  Something very large hit these Orcs.  Kensuke does not believe in Orcs and insists they are just really ugly humans with bad dental hygiene.   Aloysius swears as he realises that the orcs are using Blight Weapons!  He describes the evil process used to create them to the characters and the characters decide to leave them behind.  The characters conclude that the wagons are meant to either hold prisoners or slaves due to the shackles on the inside and the iron bars.

After a short time following the bridge network the players see a group of Orcs huddled on an island, they are certainly afraid of something but there is no light for them to see.  The characters call out to the Orcs from a distance and the Orcs reply in thier own language and shake their Falchions in the air.  The group spend several minutes trying to decide what to do with the Orcs when just then the GM has had enough and shouts.  Only one player jumped (sadly) so he was not able to react when a large Dragon falls from the sky behind the Orcs and starts attacking them relentlessly.  The Horse and Ponies should have bolted but the GM forgot about them again.  Leroy and Kensuke Power Jump into the fray doing an Eiffel Tower on the way while Sethroy runs up and Aloysius starts setting up his repeating catapult.

It is obvious that the Dragon is behaving strangely and seems to be sick.  Kensuke unleashes a barrage of attacks on the Dragons neck while Leroy pummels it with his tonfa’s.  The crushing attacks appear to be doing minimal damage to the dragon.  By the time Sethroy arrives the dragon had not managed to land a single blow on the heroes.  Leroy has now focused the attacks on the dragons Eyes (missing most of the time) and Sethroy attacks with a swing and a lunge.  the first weapon to actually puncture the dragon and Sethroy is rewarded by a splash of acid on his hands causing a bit of pain.  Now the dragon is extremely enraged and bites Leroy however the GM rolls a 2 for damage and Leroy’s Ninja armor soaks up the damage and the dragon looses a tooth.  A few more rounds and the players dispatch the dragon and the creature seems to have some form of necrotizing fasciitis.  Some of the scales are in good nick and Sethroy and Aloysius start to plunder the creature while Kensuke and Leroy scout out the area using a map they found on one of the Orcs corpses.

40 minutes later they come on an Orc Stronghold made of Wood with a 20 foot high Wooden Palisade.  The Towers have Goblin Guards which Kensuke says are just ugly midgets. [I should point out by now Kensuke agrees that Orcs had existed but all the ones he has seen are now dead so they are extinct, just like dragons. <sigh>]  Using their Super Jump, a DX check, and a stealth roll at -2 the two Super Jump to the top of the palisade wall and climb down.  Inside they find two slave pits with Humans, some Elves, 3 dwarves and 2 gnomes.  Here we end the adventure as we ran out of time.

After 40 minutes

The Sinister Secret of Whiterock

As you can tell from my infrequent posts over the last few years I have not had much time to play GURPS and most of my friends have had even less time.  Well now I have a group of three that play, more or less, every other week.  However I still have not had a lot of time to make any original adventures so I’ve been doing something I have not done since the 80’s, I’m using purchased adventures!  Now converting adventures can be almost as time consuming as making one from scratch but it will still save me some time in the long run.

I’ve decided to go with Goodman Games Dungeon Crawl Classics with a splash of some original AD&D modules for good measure.  Our first adventure was The Sinister Secret of Whiterock #51.5. I found this adventure to be the perfect starter for our games.  It took six hours to run through the entire thing and it gave the party time to remember how to play (including myself).

Converting Challenges

As with anything GURPS 4e the one place that it will fall short is the lack of diverse book of Monsters.  Now they do have a lot of monsters but it is spread out through several books and not all of them are suitable for every adventure.  This is not normally a problem with my regular Fantasy games, but for Dungeon Fantasy it is a large problem for me.  I use DF when I don’t have a ton of spare time to design, this includes NPC’s and Monsters.  I replaced Owlbears with Cave Bears and had to design my own Sih’hel.

Thankfully the rest of the monsters where quite standard, Giant insects and mammals and a few skeletons.

Now the traps threw me for a bit as I don’t normally have traps in my standard fantasy games, however with a bit of reading I found the area that explained them.  When I get the time I will make a list like Grimstooth Traps for GURPS.

Playing Challenges

I have to admit that I forgot a good portion of the rules and I did not run the game as seamless as I should have.  The first few combats were a challenge and I did not do so well when the players did unexpected actions.  The players pretty much walked in unprepared.  No healing potions, no torches, no bandages.  For a Ninja, Assassin, and a Martial Artist they found out what happens when you don’t follow the 7 P’s ( Prior Proper Planning Prevents Piss Poor Performances).

Overview of the Session

One player could not make it (the Ninja), So we start the game in an Inn (what? you where expecting something original?) when the players hear rumors of a Cave Bear in the area and the inn keepers son went missing while gathering herbs and firewood.  The innkeeper offers the players some gold and a weeks worth of boarding (excluding food and drink) if they would find his son.  The players except as they are extremely low on cash and I have not offered any other options.

Not expecting much they just head out without supplies (silly adventures) and discover some standing stones while following the cave bear tracks (which they only found because they critically rolled Per, none of them had tracking).  They accidentally find the entrance (grace of GM).  Thankfully the Assassin had Night Vision 4. All the combats go well but the martial artist is slowly whittled down throughout the game and relies heavily on defensive maneuvers and techniques towards the end.  The Assassin fairs no better and during the final confrontation the two end up running back up the dungeon and ambushing and retreating the entire way up.   After dealing with the Sih’hel sorceress  the two delvers limp back down to the black crystal obelisk to find any treasure.  What they do find is the Ninja player who is unconscious and tied to an alter.  They find some health potions (grace of GM) and end up spending over 24 hours in the place recovering and getting their loot together.  The don’t realize until they reach the light of day that the black obelisk has transformed their features giving them pale white skin, dark vision 1, and a feral aura (-1 reaction rolls).  Now how will they deal with this curse?

New Card Design

I’ve redesigned the cards to Bridge Size (2.25×3.5 inches (56×87 mm)) and I have ordered 200 blank Bridge cards to use in my printer.  I’ve asked the GURPS community on Google+ to make any suggestions and to add any Maneuvers not covered in the current GURPS Combat Cards.  I’m still working on the Monster cards and I’m unsure if to actually use them or stick with 4×6 note cards.

GURPSCombatCards2 GURPSCombatCards

Microsoft OneNote and GURPS

OneNote and GURPS

Microsoft OneNote is an amazing program that can be used effectively as a campaign manager.  There are other programs out there like EverNote, Realmscape and a few others but as I already have OneNote and use if for University I just stick to what I know.

OneNote acts just like a spiral notebook that you can keep adding pages and tabs to.  You may screen capture, use OCR, and links within OneNote and to pages on the internet for easy reference.  You can get Apps for both android and iPhone/iPad which I have used for my Android tablet and my iPhone.  The photo above shows a desktop picture overlaid with my iPhone screen cap.  I tend to place my maps into OneNote then number them in OneNote and link the numbers to the descriptions in another tab.  It works really well except the links won’t work in the Apps.  I almost wish I would have waited for the Windows 8 tablet from ASUS instead of getting my Android.

I will be using this extensively in my GURPS Dungeon Fantasy Games.

Gearing up Again??

So that last post was more of a gearing down.  I’ve now found 3 players and we are going to start playing Biweekly or Monthly depending on our schedules.  The improved Combat Maneuver Cards (same as the GURPS Combat Cards but with more cards) are finished and I will be working on the next batch of cards which will be Combat Techniques.  These Combat Techniques will be your Neck Snaps, Knee Strikes, Dual Attacks that each character can do.  I am not making all the Techniques, that would be insane.  Rather I’ll compile a list of what Techniques the Characters have and add a few more for NPC’s.

I’ve added Icons to the cards for fun and as an easy way to organize stuff.

checked-shield

Defense

hospital-cross

 

Condition

sands-of-time

 

Do Nothing

 

 

 

sword-clash

Attacks

tread

Movement

brain

Concentration, Evaluate, etc.

I’m looking forward to starting the campaign!