The Citadel at Norðlond

Gaming Ballistic has started its deliveries from their latest Kickstarter, The Citadel at Norðlond. This is their second kickstarter to sell Dungeon Fantasy powered by GURPS. Both have been very successful and a third is in the works.

Unlike Hall of Judgment, The Citadel at Norðlond is not a stand alone adventure but a sourcebook with enough information to run campaigns for many gaming sessions. It has something for just about everyone from political intrigue to good old hack and slash. A good GM could easily use the many factions to cause tensions within the group, or to just harass them on their journey. Evil cultists, Dragonmen, Fae, and more abound in and around Norðvorn.

I really like the representation of the Fairy in this book. My original Dungeon Fantasy game from ten years ago had Fae everywhere. It was a real hassle for the players to go anywhere as they had to stop and give offerings to each area for safe passage. That setting had no Gods, just Fae, everywhere. In your house, the inns, outdoors, etc. So I was very pleased to see them represented, although differently, in The Citadel at Norðlond.

There are other things then fairies to worry about in this setting and plenty of opportunities for the players to get in trouble. Douglas Cole has not only given you fuel for the fire by providing you with the information for all the factions and political turmoil, he has provided everything for a rich setting. Names and proper pronunciations, holidays, towns, traditions to really get the players engrossed in a fantasy viking region. Even if you don’t play GURPS (but why wouldn’t you?) The Citadel at Norðlond would be a great setting sourcebook for any rule system.

The Citadel at Norðlond and Fantastic Dungeon Grappling to add new combat options for Dungeon Fantasy RPG.

Now all we have to do is sit and wait for the third Kickstarter which I believe is going to be The Dragons of Rosgarth

The Citadel at Norðvorn

It has been a really good month for Dungeon Fantasy RPG powered by GURPS! Not only are we getting Monsters 2 but Douglas Cole of Gaming Ballistic, the man who brought us “Hall of Judgment – a Dungeon Fantasy RPG Supplement” has his second book that has been funded “The Citadel at Norðvorn”. It is time to sharpen your sword and return to Norðvorn!

GURPS: Dungeon Fantasy Monsters 2

GURPS Dungeon Fantasy RPG kickstarter has been underway and with a week to go we really need to push to get this through. The future of GURPS products may hang in the balance of this kickstarter!

Now is the time to get the DFRPG box set if you missed the original Kickstarter and some other goodies too!

*EDIT* Now fully funded!

Hall of Judgment – a Dungeon Fantasy RPG Supplement

Hall of Judgement – a Dungeon Fantasy RPG Supplement is a conversion and expansion of the adventure Lost Hall of Tyr for the Dungeon Fantasy Roleplaying Game (Powered by GURPS) written by Douglas Cole (of Gaming Ballistic). With four days to go it has exceeded its goal of £2,226 and currently sits at £9,246.  This is a win for us GURPS fans as it may open the doors to third party material.  Much like 4e D&D back in the day, which I think only strengthened WotC’s fan base.

Full colour print run in soft cover is very exciting and Douglas Cole is certainly dedicated to getting the best product he can while staying realistic to his goals.  That is always a win-win when it comes to Kickstarters in my opinion. So check it out, back the project and we may get to see more like it!

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Swamp Adventures!

I’m working on a series of short encounters that can be strung together into a campaign.  Each encounter will include 3-7 Battle Tiles and possibly miniatures. The first part takes place in Lizard Man infested swamps.  I’ve still have some work to do on the layers and sheet effects but these first attempts should give a general idea of what they will look like.  Now for the lizard men.

Made with Profantasy Software’s Character Artist 3

I’m hoping to get them printed on high quality gloss photo paper then mount them on 2mm greyboard so they will fit into the Black Hex Bases properly.  It is to bad that Character Artist does not provide the backs to the mini’s.

New 7 inch Battle Tiles!

I just finished transferring my latest batch of 7 inch Battle Tiles to pdf.  You can get them HERE

I’m far from done with these.  I noticed some of the form fillable content didn’t work so I need to go back and fix those and three tiles are off so I’m fixing those as well.  I’ve come up with a few more tile designs that I hope to get started on soon.

Dungeon Fantasy RPG Powered by GURPS

After a years wait I finally received my Dungeon Fantasy RPG Powered by GURPS today! To say the least I’m very excited to be giving this a go! I’m home with a flu bug so I will have plenty of time to go through all the books.  I’m very impressed with the GM Screen and very glad I shelled out the extra money for it.

I’m wishing now I would have had the money to stretch to the Dungeon Fantasy Companion: A single printed volume containing the content of all the stretch goal PDFs unlocked at the end of the campaign. I have the pdf’s of Dungeon 2Magic Items, and Traps, so I’m not missing out on the material. I might get them printed via Lulu later.

Well I’m looking forward to playing but I’m going to have to find a new group as everyone from my old group has moved out of the country.  I hope it wasn’t something I said.

Fukuiraptor

Despite its name the Fukuiraptor (foo-KOO-ee-RAP-tor) is not a Raptor at all. It belongs more to the Allosaurus family. At 14 feet (4.2 m.) long, 3 feet (.92 m.) high at the shoulder and weighing 450 pounds (200 kg.) the Fukuiraptor is nothing to tangle with lightly. When domesticated they can be used as mounts for smaller individuals (average of 5′ 3″ and around 100-120 lbs.) or as hunting/war dogs. Riding Theropods (small) required and Animal Handling: Theropods required. In the wild they are only encountered alone or with a mate.

ST: 15 HP: 15 Speed: 6.75
DX: 14 Will: 3 Move: 7
IQ: 3 Per: 12
HT: 13 FP: 13 SM: +2 (3 hexes)
Dodge: 9 Parry: 0 DR: 1

Attack (Skill or Resistance):

  • Claws: 1d+1 cut C,1; SL: 12
  • Teeth 1d cut C, SL: 14
  • Tail: 1d+1 cr C,1;

Traits: Acute Taste & Smell 1 [2, B35]; Bestial -10 [B124]; Cannot Speak -15 [B125]; Claws, Sharp (Feet) 5 [B42] Claws, Sharp (Hands) [3, B42]; Combat Reflexes 15 [B43]; Damage Resistance 1 – Tough Skin, -40% [3, B47]; Enhanced Move 1
(Ground Speed 16); Fit 5 [B55]; Hidebound -5 [B138]; Peripheral Vision 15 [B74]; Restricted Diet (Carnivore) -20 [B151]; Weak Striker (Tail; Cannot Parry; Long, SM+1; Limited Arc, rear hexes); 5 [B88]; Taboo Trait (Fixed IQ) 0 [B263]; Teeth, Sharp 1 [B91]

Skills: Brawling DX+0 [1, B182]; Stealth DX-1 [1, B222]; Survival (choose one) Per-1 [1, B223]; Tracking Per-1 [1, B226]

Class: Dinosaur, Animal

Xiaosaurus

Xiaosaurus (Zhou-SAWR-us) is a small, lightly-built dinosaur. It is an herbivore and a fast, agile runner. It is small and lizard-like, about 5 feet (1.5 m) long, one foot high and weighs about 15 lbs. It walks on two long legs, has four-toed feet, five-fingered hands, short arms, a long, stiff, pointed tail, a flexible neck, and a small head with large eyes. It has leaf-shaped cheek teeth. They pose no threat in the wild but can be a nuisance in urban areas.

ST: 4 HP: 4 Speed: 7.25

DX: 16 Will: 2 Move: 7

IQ: 2 Per: 12

HT: 10 FP: 10 SM: -4

Dodge: 9 Parry: n/a DR: 1

Attack (Skill or Resistance):

  • Bite: 1d-6 cr SL: 16
  • Kick: 1d-5 cut, Reach: C,1, SL: 14
  • Tail Lash: 1d-4 cr, SL: 14
  • Claws: 1d-6 cut SL: 16

Traits: Acute Taste & Smell 1 [2, B35]; Bestial -10 [B124]; Cannot Speak -15 [B125]; Claws, Sharp (Feet) [3, B42]; Combat Reflexes 15 [B43]; Damage Resistance 1 – Tough Skin, -40% [3, B47]; Fit 5 [B55]; Hidebound -5 [B138]; Penetrating Voice [1, B101]; Peripheral Vision 15 [B74]; Restricted Diet (Herbavore) [-20, B151]; Striker, Crushing (Tail) 5 [B88]; Taboo Trait (Fixed IQ) 0 [B263]; Teeth, Blunt [0, B91]

Skills: Brawling DX+0 [1, B182]; Survival (choose one) Per-1 [1, B223]; Tracking Per-1 [1, B226]

Class:Dinosaur, Animal

Elmisaurus

I have two types of DF games. One is kept completely underground, the other is a standard fantasy world except horses are rare.  Instead dinosaurs are the main beasts of burden and wilderness threat.  The Elmisaurus is one of the animals that has been domesticated in my campaigns.  They can be found in cities and almost all Elmisaurus (EL-mih-SAWR-us) you will come across are domesticated pets. They are great at catching unwanted pests such as rats and Xiaosaurus. They are 6.6 feet long, about 3 feet at the shoulder a weigh in at 70-100 lbs. They come in a dazzling display of patterns and are normally light purple, white, black with small in frequent orange spots. In the wild they are generally found in Warm temperate areas and are found in small groups 1d+2. They rarely attack humans unless they outnumber the target and are extremely hungry.

ST: 9 HP: 9 Speed: 7.25

DX: 16 Will: 3 Move: 7

IQ: 3 Per: 12

HT: 13 FP: 13 SM: 0

Dodge: 10 Parry: n/a DR: 1

Attack (Skill or Resistance):

  • Claws, Sharp: 1d-2 cut C,1
  • Striker, Tail: 1d-1 cr C,1
  • Teeth, Sharp: 1d-3 cut C

Traits: Acute Taste & Smell 1 [2, B35]; Bestial -10 [B124]; Cannot Speak -15 [B125]; Claws, Sharp (Feet) 5 [B42] Claws, Blunt (Hands) [3, B42]; Combat Reflexes 15 [B43]; Damage Resistance 1 – Tough Skin, -40% [3, B47]; Fit 5 [B55]; Hidebound -5 [B138]; Peripheral Vision 15 [B74]; Restricted Diet (Carnivore or Herbavore) -20 [B151]; Striker, Crushing (Tail) 5 [B88]; Taboo Trait (Fixed IQ) 0 [B263]; Teeth, Sharp 1 [B91]or Teeth, Blunt [0, B91]

Skills: Brawling DX+0 [1, B182]; Stealth DX-1 [1, B222]; Survival (choose one) Per-1 [1, B223]; Tracking Per-1 [1, B226]

Class: Dinosaur, Animal

Notes: Omnivore