Map Stats

Because I’ve been working on this project so infrequently I’ve decided to list the different processes I use to make the maps as a reference to myself and anyone else that is interested in creating them.

4″ Battle Tile

  • 1 hex = 3′
  • Hex width 0.02, Solid Fill, Colour 18
  • Single Vertical Corridors 3.45
  • Single Horizontal Corridors: 3.0
  • Double Vertical Corridors 6.45
  • Double Horizontal Corridors 5.7
  • Wall Width is 0.40000
  • Saving to PNG (300 DPI): 1385 x 1200 pixels
  • Saving to PNG (200 DPI): 924 x 800 pixels
  • Saving to PNG (150 DPI): 693 x 600 pixels

7″ Battle Tile

  • 1 hex = 3′
  • Hex width 0.02, Solid Fill, Colour 18
  • Single Width Corridors
    • Horizontal Corridors 3.20
    • Vertical Corridors 3.75
  • Double Width Corridors
    • Horizontal Corridors 5′ 6″ wide
    • Vertical Corridors 6′
  • Triple Width Corridors
    • Horizontal Corridors7′ 5″ wide
    • Vertical Corridors 9′
  • Wall Width is 0.40000
  • Floor Width and Height is 5.0000
  • Saving to PNG: 1267 x 1024

Large Scale Maps

  • Opened up the Old School VC
  • Width 100 Heigh 84
  • Selected Grid Overlay->Grid Settings
    • Choose Horizontal Hex
    • Grid Spacing 3.00
  • Selected Finish
  • Selected Draw
    • Hex or Square Overlay
    • Horizontal Hex and Grid Spacing 3.00 was preselected
    • Select Apply
  • The Snap has now been reconfigured to the hex
  • Using Colour 6 I created the proper size Hexagon with the Polygon Tool
  • Create new Layer and Sheet “MASK”
    • Select Colour 29
    • Using the Polygon tool mask around the area
    • Select Erase -> Colour -> Colour 6
    • Make sure the sheet MASK is on the top
    • Freeze Layer
  • Save

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