New 7 inch Battle Tiles!

I just finished transferring my latest batch of 7 inch Battle Tiles to pdf.  You can get them HERE

I’m far from done with these.  I noticed some of the form fillable content didn’t work so I need to go back and fix those and three tiles are off so I’m fixing those as well.  I’ve come up with a few more tile designs that I hope to get started on soon.

Dungeon Fantasy Companion Print on Demand

On the Dungeon Fantasy Kickstarter you had to go from either the $50 or $70 pledge to the $250 “I want it all” pledge to get the Dungeon Fantasy Companion in print. Frankly the $250 pledge wasn’t worth it for me as I already have the Cardboard Heroes in pdf, and all the Dungeon Fantasy in pdf. Great deal for those just getting into the DF line but not thought out at all for those of us who have already been playing the genre since it came out in 2008.

However the other day Update #91 on the kickstarter released the news that the Dungeon Fantasy CompanionHow to Be a GURPS GM, and GURPS Mass Combat were available for Amazon’s new Print on Demand service. So I went to Amazon and place the order and by the next morning it arrived!

Perfect bound, colour cover, black and white pages just like the pdf. If this is what it will take to get GURPS books then I approve. I would have preferred full colour pages like the rest of the Dungeon Fantasy RPG books but this is better than printing the pdf off on my cheap printer and using my comb binder.

U.S.A. PoD

UK PoD

Dungeon Fantasy RPG Powered by GURPS

After a years wait I finally received my Dungeon Fantasy RPG Powered by GURPS today! To say the least I’m very excited to be giving this a go! I’m home with a flu bug so I will have plenty of time to go through all the books.  I’m very impressed with the GM Screen and very glad I shelled out the extra money for it.

I’m wishing now I would have had the money to stretch to the Dungeon Fantasy Companion: A single printed volume containing the content of all the stretch goal PDFs unlocked at the end of the campaign. I have the pdf’s of Dungeon 2Magic Items, and Traps, so I’m not missing out on the material. I might get them printed via Lulu later.

Well I’m looking forward to playing but I’m going to have to find a new group as everyone from my old group has moved out of the country.  I hope it wasn’t something I said.

RPG Hexagon Battlegrid by PWORK Wargames

RPG Hexagon Battlegrid by PWORK Wargames

Sometimes living in the UK makes it difficult to get RPG items compared to when I lived in the States.  One of those items is a Hex Grid Mat to use for GURPS.  The Chessex ones can cost up to £50.00 or more after shipping.  I’ve seen some others for £35.00 so I was getting frustrated at the lack of Battlemaps for GURPS.  There are many square mats out there for D&D and other games but they lack the functionality of the hex which I have always found better for tactical games.

I noticed that PWORK had a square mat for 21,00 € and I have purchased their products in the past so I contacted them and asked if they would design a hex grid mat that had the dimensions of 1in (25.4mm)  from flat to flat, and 1.15 in (29.33) from corner to corner per hex. They were more than happy to oblige for a small design fee and for less than £35.00 I now have the Hexagon Battlegrid currently speeding its way to me!

I will have it in my hands before the Dungeon Fantasy Box Set arrives which I’ve been told has been shipped to the European distributors.

 

Gurps Campaign Manager ver. 2.2

You can now save your progress as a pdf! In all previous versions there was no option to save your progress unless you had some kind of pdf printer software to print as pdf. However as long as you have the latest Adobe Acrobat Reader DC (the only thing I’ve tested it with) you can now save the progress and come back to it later.

Get it HERE

Spell Cards!

After finally getting the Maneuver Cards done after about five years of working on them off and on I decided to get moving to the Spell Cards. Like the other cards they are a form that you can fill and print yourself.  However since there are so many varieties of spells and what they are capable of doing I only made the Page field permanent.  The rest of the cells can be entered by the user.  The information panel looks just like the other cards but for the cover I opted for a spell book cover with each College having the same colour represented in GURPS Magic. I also added a symbol for each college.

The symbols are from Game-icons.net  I’ve made a card for each college and one set of “Generic” Spell cards.  Next up will be Psi cards, Path/Book, Ritual, Syntactic, Symbol, and Wild Magic. All but the Psi cards will probably have to have a different format for the information so they may take a little longer.You can view all the Spell Cards HERE

If you end up using them please send me pictures of your cards!

Manoeuvre Cards for GURPS

I’ve finally finished the bulk of the cards needed for use during GURPS combat. This has been an on again/off again project since 2012. The idea comes from the GURPS Combat cards that you can download for free from Warehouse 23.  It is a great idea and very useful but I didn’t like the basic design of the cards or the limited amount of information.  So I came up with my own version which you can enter your own text then print out for use during game play.

These are great for beginner or pro and if you use miniatures or counters with a hex map it turns the combat into a tactical table top war game.  I’ve considered making a play mat to place the cards on, much like you see with Collectable Card Games (CCG).

As you can see from the photos above the cards are printed individually on 6×4 blank note cards.  Each pdf has three different variants of the card and are a form which you fill out yourself.  Once you have entered the information that you desire to have just print it out on the note card, score (crease) down the centre, glue & fold, press with a heavy object so it dries flat, then just cut the remaining card edge.  I recommend a hobby knife rather than a scissors.

You can get the pdf’s HERE

Two other pdf forms are in the folder, both are used for NPC’s and Monsters.  One is playing card size like the Maneuver Cards but you print it on an A4/U.S. Letter size sheet of card stock.  The other is also a 6×4 note card size which you can fill out  and store in a standard recipe box. There is a small area where you can upload a picture unto the card as well.

Playing card size version of the Monster Card.

Enjoy! Let me know if you use them, send me links to pictures of your cards!  Any suggestions? Ideas for different play aids?

Fukuiraptor

Despite its name the Fukuiraptor (foo-KOO-ee-RAP-tor) is not a Raptor at all. It belongs more to the Allosaurus family. At 14 feet (4.2 m.) long, 3 feet (.92 m.) high at the shoulder and weighing 450 pounds (200 kg.) the Fukuiraptor is nothing to tangle with lightly. When domesticated they can be used as mounts for smaller individuals (average of 5′ 3″ and around 100-120 lbs.) or as hunting/war dogs. Riding Theropods (small) required and Animal Handling: Theropods required. In the wild they are only encountered alone or with a mate.

ST: 15 HP: 15 Speed: 6.75
DX: 14 Will: 3 Move: 7
IQ: 3 Per: 12
HT: 13 FP: 13 SM: +2 (3 hexes)
Dodge: 9 Parry: 0 DR: 1

Attack (Skill or Resistance):

  • Claws: 1d+1 cut C,1; SL: 12
  • Teeth 1d cut C, SL: 14
  • Tail: 1d+1 cr C,1;

Traits: Acute Taste & Smell 1 [2, B35]; Bestial -10 [B124]; Cannot Speak -15 [B125]; Claws, Sharp (Feet) 5 [B42] Claws, Sharp (Hands) [3, B42]; Combat Reflexes 15 [B43]; Damage Resistance 1 – Tough Skin, -40% [3, B47]; Enhanced Move 1
(Ground Speed 16); Fit 5 [B55]; Hidebound -5 [B138]; Peripheral Vision 15 [B74]; Restricted Diet (Carnivore) -20 [B151]; Weak Striker (Tail; Cannot Parry; Long, SM+1; Limited Arc, rear hexes); 5 [B88]; Taboo Trait (Fixed IQ) 0 [B263]; Teeth, Sharp 1 [B91]

Skills: Brawling DX+0 [1, B182]; Stealth DX-1 [1, B222]; Survival (choose one) Per-1 [1, B223]; Tracking Per-1 [1, B226]

Class: Dinosaur, Animal

Xiaosaurus

Xiaosaurus (Zhou-SAWR-us) is a small, lightly-built dinosaur. It is an herbivore and a fast, agile runner. It is small and lizard-like, about 5 feet (1.5 m) long, one foot high and weighs about 15 lbs. It walks on two long legs, has four-toed feet, five-fingered hands, short arms, a long, stiff, pointed tail, a flexible neck, and a small head with large eyes. It has leaf-shaped cheek teeth. They pose no threat in the wild but can be a nuisance in urban areas.

ST: 4 HP: 4 Speed: 7.25

DX: 16 Will: 2 Move: 7

IQ: 2 Per: 12

HT: 10 FP: 10 SM: -4

Dodge: 9 Parry: n/a DR: 1

Attack (Skill or Resistance):

  • Bite: 1d-6 cr SL: 16
  • Kick: 1d-5 cut, Reach: C,1, SL: 14
  • Tail Lash: 1d-4 cr, SL: 14
  • Claws: 1d-6 cut SL: 16

Traits: Acute Taste & Smell 1 [2, B35]; Bestial -10 [B124]; Cannot Speak -15 [B125]; Claws, Sharp (Feet) [3, B42]; Combat Reflexes 15 [B43]; Damage Resistance 1 – Tough Skin, -40% [3, B47]; Fit 5 [B55]; Hidebound -5 [B138]; Penetrating Voice [1, B101]; Peripheral Vision 15 [B74]; Restricted Diet (Herbavore) [-20, B151]; Striker, Crushing (Tail) 5 [B88]; Taboo Trait (Fixed IQ) 0 [B263]; Teeth, Blunt [0, B91]

Skills: Brawling DX+0 [1, B182]; Survival (choose one) Per-1 [1, B223]; Tracking Per-1 [1, B226]

Class:Dinosaur, Animal

Elmisaurus

I have two types of DF games. One is kept completely underground, the other is a standard fantasy world except horses are rare.  Instead dinosaurs are the main beasts of burden and wilderness threat.  The Elmisaurus is one of the animals that has been domesticated in my campaigns.  They can be found in cities and almost all Elmisaurus (EL-mih-SAWR-us) you will come across are domesticated pets. They are great at catching unwanted pests such as rats and Xiaosaurus. They are 6.6 feet long, about 3 feet at the shoulder a weigh in at 70-100 lbs. They come in a dazzling display of patterns and are normally light purple, white, black with small in frequent orange spots. In the wild they are generally found in Warm temperate areas and are found in small groups 1d+2. They rarely attack humans unless they outnumber the target and are extremely hungry.

ST: 9 HP: 9 Speed: 7.25

DX: 16 Will: 3 Move: 7

IQ: 3 Per: 12

HT: 13 FP: 13 SM: 0

Dodge: 10 Parry: n/a DR: 1

Attack (Skill or Resistance):

  • Claws, Sharp: 1d-2 cut C,1
  • Striker, Tail: 1d-1 cr C,1
  • Teeth, Sharp: 1d-3 cut C

Traits: Acute Taste & Smell 1 [2, B35]; Bestial -10 [B124]; Cannot Speak -15 [B125]; Claws, Sharp (Feet) 5 [B42] Claws, Blunt (Hands) [3, B42]; Combat Reflexes 15 [B43]; Damage Resistance 1 – Tough Skin, -40% [3, B47]; Fit 5 [B55]; Hidebound -5 [B138]; Peripheral Vision 15 [B74]; Restricted Diet (Carnivore or Herbavore) -20 [B151]; Striker, Crushing (Tail) 5 [B88]; Taboo Trait (Fixed IQ) 0 [B263]; Teeth, Sharp 1 [B91]or Teeth, Blunt [0, B91]

Skills: Brawling DX+0 [1, B182]; Stealth DX-1 [1, B222]; Survival (choose one) Per-1 [1, B223]; Tracking Per-1 [1, B226]

Class: Dinosaur, Animal

Notes: Omnivore