Microsoft OneNote and GURPS

OneNote and GURPS

Microsoft OneNote is an amazing program that can be used effectively as a campaign manager.  There are other programs out there like EverNote, Realmscape and a few others but as I already have OneNote and use if for University I just stick to what I know.

OneNote acts just like a spiral notebook that you can keep adding pages and tabs to.  You may screen capture, use OCR, and links within OneNote and to pages on the internet for easy reference.  You can get Apps for both android and iPhone/iPad which I have used for my Android tablet and my iPhone.  The photo above shows a desktop picture overlaid with my iPhone screen cap.  I tend to place my maps into OneNote then number them in OneNote and link the numbers to the descriptions in another tab.  It works really well except the links won’t work in the Apps.  I almost wish I would have waited for the Windows 8 tablet from ASUS instead of getting my Android.

I will be using this extensively in my GURPS Dungeon Fantasy Games.

Gearing up Again??

So that last post was more of a gearing down.  I’ve now found 3 players and we are going to start playing Biweekly or Monthly depending on our schedules.  The improved Combat Maneuver Cards (same as the GURPS Combat Cards but with more cards) are finished and I will be working on the next batch of cards which will be Combat Techniques.  These Combat Techniques will be your Neck Snaps, Knee Strikes, Dual Attacks that each character can do.  I am not making all the Techniques, that would be insane.  Rather I’ll compile a list of what Techniques the Characters have and add a few more for NPC’s.

I’ve added Icons to the cards for fun and as an easy way to organize stuff.

checked-shield

Defense

hospital-cross

 

Condition

sands-of-time

 

Do Nothing

 

 

 

sword-clash

Attacks

tread

Movement

brain

Concentration, Evaluate, etc.

I’m looking forward to starting the campaign!

Gearing up again

So I have the new computer and I’ve been trying to get back into the swing of things.  One thing I’ve been doing is creating cards for GURPS.  I’ve been remaking the GURPS Combat Cards and I’m making some Monster Cards.

I’ve got a bit more work to do and I’m hoping to learn the MSE software to allow anyone to create their own cards with these!  If they work out I will be making these cards for personal use.

  • Combat Cards
  • Power Cards
  • Spell Cards
  • Treasure Cards
  • Monster Cards
  • Location Cards
  • Event Cards

I want my Mega Dungeon to add all things GURPS mixed with a Board Game style element.  The designs are made by myself using Adobe Illustrator.

 

No Posting due to dead computer

So my main computer is dead and I’m using my netbook which I purchased for school two years ago.  The netbook is just not built for graphical work so everything has been put on hold these last few months until I can afford a new desktop computer.

I do have one good piece of news.  CC3 – The Cartographer’s Annual 2012 – January ’12 is a dungeon diorama!  Now it seems to be for a standard D&D square template but I should be able to come up with a new template that will create a hex floor and a modular wall section that can be mounted unto 1mm thick mat board (all mat board is approximately 1mm thick).  This idea is inspired by Ciabs and you can view his pieces at Cardboard Warriors Forum.  However I want to keep in the spirit of using CC3 so once I get a new computer I will work on making templates.

2010 & 2011 Cartographer’s Annual

I just purchased the 2010 & 2011 Cartographer’s Annual from Profantasy Software.  I’m most looking forward to 2010 March issue which is Dungeon Geomorphs and 2011 February and June issues which also deals with dungeons.   The 2011 August issue is vertical geomorphs which I will be exploring first to give a sense of depth to this crazy Megadungeon.

I hope to post more pictures soon.

Revised Sewer Tiles

Here is the revised Sewer battle Tiles for Level One of the Mega Dungeon.  The walk ways are 3′ and the water channel is 6′

 

 

 

 

 

I’m still working on the CC3 Effects but I like what I have so far.  The brick pattern from the first sewer test was just not doing it for me.  I’ve had to add and move the Sheet effects around.  Here is what I have on them so far, each with one or more effects.

  • Floor Sunken
  • Floor Depressed
  • Floors
  • Water
  • Deep Water
  • Floor Raised
  • Walls
  • Shadows

I’m debating on whether or not to have lighting effects.  There will be narrow water channels of 3′ with no walk ways as well.

A few simple Geomorphs

So I’m feeling a bit better and quickly created these three Geomorphs.  I wanted to see if it mattered visually placing a 3′ corridor to a 6′ corridor without some kind of transition, or if a corridor going to a dead end at the edge of the geomorph looked odd.  Well in some places they may look a bit odd, but creating a cave in would solve that problems fairly quickly.

The Grub Tavern
The Grub Tavern

Not all Geomorphs have to be a random assortment of rooms and corridors.  I give you “The Grub Tavern” a place that is safe to drink and rest up while exploring the never ending passages of the under world.  It features a large common area, 12 rooms for rent (from the stairs not shown on Geomorph) good food and ale.

Cross Roads

Random Geomorph 1

Once I get a good assortment of Geomorphs made I will place them in a pdf for use.  What size should each tile print at?  3″, 4″ or 6″ tiles?  I have not decided yet.

I’m also exploring the random and themed Geomorph.  I’m not going to go too much into explaining why all this is here, that just takes the fun out of Mega Dungeons, but I would like some organisation to them other than just the random mess that you see in old school mega dungeons.  Don’t get me wrong I plan on using random mess as well.  Hey if it is not broke why fix it.

Sick but still at work

I’ve got a horrid ear infection so that is the reason for no update other than this picture

It needs work.  Probably going to have to make the sewer canal six feet instead of nine feet that way you don’t need two additional tiles for a little corner.  I’m not entirely happy with the over all look just yet.

So if you have not guessed yet level one is going to be a sewer.