Session 5: Found! and a startling discovery.

Kenskue and Leroy are playing around with the Bronze discs on the statue when Sethroy (who just followed the carnage) sneaks up on them.  Kenskue and Leroy quickly fill Sethroy on what has happened and they go down to see the giant snake hoping to use it against the lizardmen some how.  The snake is still sleeping and a quick recon is done of its layer.  The party debate endlessly on how to rouse the snake and get it to go into the grand hall with the other Lizard men (who have been silent for about 20 minutes now) and finally decide to chuck rocks at it (yeah that’s what I thought too).  After two rocks, and one for good measure, the snake starts to come out of its sleep and slithers towards the entrance to its lair.  Leroy draws everyone in with One with Shadows.  At about this time 4 lizard men come up the tunnel, two spear men with large shields and two spear men with long spears following behind them.  When they come upon the Snake they shake their spears and bang them on shields sending it back into it’s cave.  Being even more cautious they pass our heroes then stop almost right besides them it is also at this point that the party hears rhythmic chanting coming from the grand hall.  The two shield bearers take up a defensive position and the other two start to move back to a pair of double doors.  The party definitely do not want those doors open so they spring to attack. The Lizard men are taken by surprise with all of them failing reaction rolls. Sethroy steps and attacks the nearest Shield bearer and stabs him twice with his poisoned blades (Monster Drool).  The fit Lizard Man goes down but is not dead having suffered over 18 points of damage (including one failed HT vs. Poison).  Kensuke lays on combination of kicks and punches on one of the spear men (who is currently facing away from him) and knocks his scaly hide to the ground.  Leroy in an amazing acrobatic jump leaps to the far side of the fray getting off two attacks only one on a Spear man and the other on the shield bearer inflicting grievous wounds but killing neither.   Suffice to say having the initiative the next round the best the lizard men accomplish is blocking Sethroy’s attacks before falling before the might of these master killers.  The party regroup by the double doors and become one with shadows.

Having taken out four more the party fail their overconfidence roll and are very sure that they can take out the remaining 20-25 fully armed lizard men.  Besides Bob MUST be saved, oh and Aloysius says Leroy.  Kensuke all out concentrates on the door for 30 seconds as the chanting and some shuffling continues behind the door.  He then unleashes a mighty power blow at the doors.  The force of the blow slams the doors open and they rush in to attack.  The apprentice shaman fails his reaction roll and stops chanting for a second at the sound of the doors and three demons rushing out, the more experienced shaman continues his chanting.  Kensuke spots a large banquet table to the right and jumps over to it while Leroy super jumps.  Yet again the tow leaping monkeys leave Sethroy alone, facing bowmen. Seeing no alternative and being quite confident in his abilities Sethroy charges forward and causes a lot of damage with one hit… against a shield.

Another surprise attack over and its their turn.  Leroy light steps off of one of the bowmen completing his jump landing right next to the two chanting Lizards.  (seriously, he critically rolled his Acrobatics, and was two points off of a crit with Light Walk.  I need new dice).  Sethroy is not so sure of himself as the shield wall looks quite formidable.  He takes a step back and does an all out defensive stance.  Kensuke starts to concentrate next to the table.  Now the lizardmen get a grip on themselves.  the two Warchiefs in the back turn towards Leroy and advance with their great axes but wait just out of range either to assess the situation or not disturb the chanting we don’t know.  The shield wall has no such problems moving into a pincer formation around Sethroy.  Due to the amount of movement need for the maneuver only half the archers shoot  their composite bows with barbed heads.  Sethroy tries to block using his large cave bear cloak (giving him a an additional DR 2)  The three arrows penetrate both the cloak and his leather armor inflicting horrendous impaling damage knocking him unconscious and dieing. Kensuke unleashes his power blow on the table (and failing miserably) but still manages to push it enough that in knocks into the edge of the shield wall knocking down a shield bearer and an archer and causing the others to move out of the way.  Leroy does an all out attack and striking each of the Shamans twice, one parried once and took the second hit, the same for the other.  However the final blow on each of them was enough to take their lives (or at least knock them out due to the shock).  The War chiefs strike at Leroy but he does an Acrobatic dodge with lightstep landing right on a War chiefs head (strait out of a Wuxia film!).  The other Lizardmen try to reform their shield wall while Kensuke does a baseball player slide and kick on the archer under the table and using the rest of his attacks to flip the  table up on it’s side.  The archers are unwilling to shoot at Leroy while he is standing on their Chief, but that does not stop one from taking a stab at him with his spear (a roll of 16 fails) the Chief tries moving  to shake off Leroy but he stays on.  Leroy leaps off and over the table while the Kensuke continues his attacks on the two Lizard men getting up from prone only to be knocked right back down again.  Meanwhile as Sethroy sinks into oblivion he gets an image of the Obelisk with it’s pulsating violet light and a painfully sweat voice that tells him it does not have to end.  Accepting life over death the fighting stops for a moment as the pile of cloak starts jerking around with the sounds of cracking and sickly sucking noises and an eerie moan.  Just as a Lizard man is about to stab the pile of cloak Sethroy leaps up with his tentacled hands wrapping them around the lizard man and sucking the life force out of it, healing himself in the process. For the lizard men that is enough.  Without the Shamans they have no means to control the spirits that already reside in their home (water elemental for one) not to mention such indestructible flying demons!  the remaining members of the tribe flee through an eastern passage.  Sethroy makes his blood lust roll and resists giving chase.

It takes an additional 20 minutes to find Aloysius, Bob the Hamster and most of their gear, although one of Aloysius’ mules was slaughtered.  They rush out of the place with the chest which holds the book to their salvation.  Returning to the slave wagon they load up their spoils and head to the Orc Barracks to check on the freed slaves (I’m shocked they remembered them) where they rest until night fall as Sethroy is useless in the day time.  His eyes are completely black now taking in all the light, his skin is now like porcelain, his ears more pointed and he can suck the life force through his tentacled hands.  Only Kensuke and Aloysius realizes that he resembles a Dark One with his new hands.  In fact Kensuke and Leroy notice their own fingers are more double jointed then they ever where before.  What ever happened to Sethroy seems to have sped his transformation up faster than the other two.

Making their way back by night (with one leading the horse) they do not encounter any problems until the third day when an Orc challenges the party as they pass near his campsite.  The Orcs name is Genku and a student of the Northern Crane and Ox style.  Kensuke responds to his challenge and the two square off.  Genku Leap attacks at Kensuke, but Kensuke dodges and returns with three kicks to the chest.  The entire fight takes around 12 seconds but during that time a flurry of blows where given and parried by both parties.  It was only when Genku switched from Karate to Judo that the tide went against him.  Getting even closer Kensuke reverses the grab into an arm lock and does two consecutive strikes on Genku’s throat knocking him out.  Kensuke grabs him by the hair tells him to go back to school and slams his head into the ground.

Aloysius and Leroy tend to Genku’s wounds and get him to come around after 45 minutes of administering to his wounds.  Genku travels back to town with them to get more professional care.  Once back Theodore the acolyte tells them their is a ritual that can speed up or slow the transformation but to cure it they will also need a special chalice which Aloysius and he will research.   The preparations will take four days for the ritual.  During that time they have Aloysius sell off the dragon bits and set up the manufacture of leather dragon hide armor.  Kensuke commissions a Giant Spider Silk outfit and they trade some dragon parts for a stock of health potions (finally) Aloysius also starts designing  wrist crossbows for Sethroy.  After the ritual is over everyone is brought to their previous stage of transformation with Sethroy regaining his fingers but loosing the life force power.  Kensuke and Leroy can now operate again during the day but Sethroy still has a bit of darkvison left.  Curiously Leroy who has had the most exposure to the Obelisk is the least affected by the curse, followed by Kensuke and then Sethroy for whom the ritual almost didn’t work for if it wasn’t for some really good rolls.

The group is now going to try to hire some henchmen for the journey ahead and are quite freaked out that they may be turning into Elder Things!


…meanwhile Sethroy hears things

Session 4: Lost and Found

With Aloysius the only one that can read the tome to remove the curse our heroes spend a lot of time trying to figure out where the kidnappers went in the swamp.  As all of them are combat experts or masters none of them has a practical adventuring skill.  No tracking, nothing to find secret doors, just sneak, sneak, bash, bash.  It takes some time but then they think they are on the right path.  Sethroy (the assassin) decides to stay and finish carving up the dragon and wait in case Aloysius just left for a bathroom break (a.k.a. player not available to play)

Using their highly advanced stealth skills the two are able to move through the swamp without making a noise (despite the penalties an evil GM placed on them).  They come upon a cliff face with several caves.  Using their increasing Dark Vision (thanks to the curse) Leroy and Kensuke see a pair of lizard men with spear and shield by one of the cave entrances.  They easily sneak up on the guards and dispatch them using a combination of stealth and super jump and their martial skills.  They move into the cave and find what might be a secret entrance/exit guarded by three lizard men.  Unseen they leave them be.  Continuing on they come into a large sleeping chamber.  There are at least 15-20 sleeping non-combatant lizard folk in the room.  Leroy manages to kill at least 8 before one of them kicks in its death throws waking the others.  The slaughter was gruesome but the ‘heroes’ managed it with only a few scratches.  Leroy pulls in the shadows with “One With Shadows” ability and he and Kensuke hide in a rubble pile waiting to see what happens.

Unsurprisingly the noise brings in five Lizard Men from a south passage.  They see the whole sale slaughter and run back the way they came.  Then one of the three Guards from the secret entrance comes from the north passage and immediately runs back they way it came.  Within a minute more lizard men come from the south.  There are warriors and non-combatants.  The warriors start poking around the room but stay away from a door from the South (which our two sneaks are hiding near) and a reed wall partition to the west.  Not just a few but all the searchers stay away from the two areas, this is not lost on the two martial experts. The non-combatants start nervously clearing the bodies away while the warriors keep guard.  When the last two are leaving Leroy drops his shadowy cloak and attacks the two remaining Lizard folk by surprise, Kensuke joins in.  Their deaths are quick and the two super jump back into the rubble and pull the shadows to cloak their existence. The Lizard group return,either to find out what happened to the last two or to remove more bodies it is unknown but their reaction is obviously one of panic and absolute fear.  They all run off leaving the rest of the bodies.  Not too much longer two lizard warriors from the north arrive.  They are alert and search the area staying away from the reed curtain wall and the door to the south.  At the best opportune time the two strike and kill the two warriors in just two rounds.

Feeling safe they take a look behind the reed curtain and see a large room with a fountain.  On a dais in the middle of the fountain is a statue with some circular holes in it.  Kensuke finds some brass discs in the water about the same size and reaches in to look at one.  As he does the water rushes upwards and forms a water elemental.  The two get blasted by jets of water being pushed back through the reed wall getting a few bumps and bruises.  This is clearly the reason why the Lizard Men erected the reed curtain and why they never went into the area, even to look for the killers of their tribe.  If that is so what must be in the door to the south?  The water Elemental clearly only wants to protect the statue, the pool and the brass discs and does not continue its attack.  So naturally our heroes rush back into the fight! I can not recall the entire battle (as it was 2 weeks ago) however they do end up dispatching the elemental taking a bit of damage and making a lot of noise.  Surprisingly the Lizardmen have not returned to the area.

The two check out the door to the south only to find it blocked by the rubble they had earlier been hiding in.  Kensuke Power punches the door and after three punches he puts his fist right through the door allowing them to look in.  Only because of their dark vision can they see the evil looking altar in the back of the room.  Apparently there was a reason to keep the door blocked!  The two stealthy adventurers agree and leave it alone and decide they can wait no longer and start to sneak down the other southern route to find  Aloysius.

Getting a few more critical rolls on their sneak (I must get new dice) they easily get a sneak attack on two Lizard men scouts who’s death screams echo through the underground complex.  Continuing to take it slow and steady they come to a fork in the route and investigate the area going north only to find a giant constrictor curled up and sleeping.  They wisely leave it for the moment and check the corridor that continued south that opens up into a grand hall with a full rank and file of nervous looking lizard men in a shield wall with spears, slingers and archers behind and what looks like a couple of Shamans, a War Chief and his elite warriors.  They are obviously scared about the demons that have been wakened up in their home.

Thus ends Session 4

Session 3: Raid on the Slavers Stronghold

As with all Sunday Sessions this one was shorter.

Kensuke and Leroy continued to sneak through the camp.  With it being one in the morning the camp has only the Goblin watch on the towers.  The swamp is dangerous in the night and the twenty foot palisade does give a sense of security.  Who would expect a master Ninja and Martial Artist to come super jumping on top using stealth and complex moves to take out the inhabitants?

They climb halfway down the palisade on the inside and jump down.  Making several stealth rolls they sneak through the sleeping stronghold.  The first building has a large double door that is locked.  Not wanting to alert the goblin watch they leave it and continue to sneak through camp.  Kensuke and Leroy come upon a rotting building with five sleeping individuals inside.  Kensuke takes watch while Leroy sneaks in and uses his ninja skills to kill the occupants in their sleep.  Suffering a -4 on stealth while silently attacking Leroy places a knee on chest, hand over mouth and slides his short ninja swords under the chin and through the head.  Much to the disdain of the GM Leroy doesn’t even come close to failing a roll.  This continues on to the next room as Leroy kills the Ogre smith and four more Goblins.

The find a large round house and a very well kept, reenforced building.  They decide to check out the the round house and find about 20 sleeping Goblins.  Leroy knows his luck would not hold out in there so they prop the door shut and investigate the other building.  They find they are unable to open the door and there is no lock to pick, feeling that the book they need to return to normal must be in the buiding Kensuke concentrates with a power punch and places a fist sized hole through to door.  Now knowing they made too much noise Leroy rushes in to the building to find it very quite.  Kensuke stays back at the entrance to monitor the Round House.  Without warning a dart flys at Leroy hitting him.  There is an old Goblin with a blowgun.  Before he can reload Leroy attacks but the quick little Goblin dodges or parries all of his attacks.  Sensing Leroy may need help he jumps to attack only to have a few more Goblins charge out of a side door.  Obviously no one told the Goblins not to fight a Martial Arts master in close combat and Kensuke grabs one goblin and using his throwing art skill he uses one Goblin as a weapon against the other.  Leroy on the other hand is finding out that this old Goblin knows a thing or two about combat.  After a few rounds all three Goblins are dispatched.  Kensuke runs out to check the Round House while Leroy runs in to see if the book is in the next room.

The Goblins in the round house are trying to get out so Kensuke grabs a barrel of oil from the smithy and starts the hut on fire.  Meanwhile the Goblin watch start to fire Crossbows at the heroes.  Leroy runs into the main room to find what can only be described as a human sized demon with claws the size of long knives and a mouth full of sharp needle like teeth.  Behind the demon is the Witch and she commands the demon to kill.  Doing what comes naturally to such find upstanding heroes Leroy runs away screaming.  Kensuke is just finishing up the barbeque  when Leroy runs out of the room with the Demon chasing after.  Not one to wait he Super Jumps into the fray and the pair of the spar off with the supernatural entity.  The fight lasts a few rounds before the creature is sent back to its own plane of existence.  The two run back in to confront the witch or get the book and leave.  When they arrive there is no one about.  Using perception they locate a secret door but too late!  The witch has left through a side door!

Long story short they catch up to the witch and dispatch her very easily as she never had the time to start another ritual to summon a demon.  They take the book they need, dispatch the Goblins on the towers, with Sethroy’s help who had just finally arrived, (not without taking some serious damage) and head back to where Aloysius is only to discover he has been kidnapped.

Session 2: In Search of the Swamp Witch

With all three players available this time we did the wrap up from the previous session with the characters returning to town to get their reward for killing the Cave Bear.  The Leroy the Ninja was almost blind in the daylight having acquired Darkvision from the cursed stone.  After collecting their reward they headed back to the inn where they unloaded some wares and put Leroy down to rest.  Sethroy the Assassin went about selling the gem stones and got mixed reactions due to his newly acquired Feral Aura.  The jeweler gave him a better deal in fear of this Human with an inner rabid animal, and the weapons dealer gave him half the going rate because he didn’t like the look of him.  Meanwhile Kensuke the Martial Artist was walking behind Sethroy completely covered, with hood (like a sith) due to his physical appearance as his skin had not just gone albino, but slightly translucent as well.  He borrowed the obsidian knife from Sethroy and left to go shave has he had not done so for almost a year.

Sethroy then goes to the Enchanter to see about making a special cloak out of the Cave Bears unusual pelt and to see if this curse could get lifted.  After charging them slightly more than what they just brought back from the tunnels the Enchanter gives Sethroy a quick inspection and tells him to go back to the Inn and he will refer the case to a colleague of his.

That day Leroy introduces Bob his galactic space hamster.  Bob has much to say on almost everything but since only Leroy speaks galactic space hamster he will have to interpret.   The next day men from the city watch arrive to escort the three to Patriarch Ranz Mentzer the ruler of Cillamar.  The Patriarch was once a high priest in the Theocracy of the Lance and is a very pious man.  After interviewing them the Patriarch says he feels slightly responsible for their condition.  After all if he had had the men to go after the Cave Bear this would never have happened to the player characters.  The Patriarch will not abide evil in any forms, nor will he allow the possession by evil forces.  To battle this evil he has assigned Theodore the Acolyte and Aloysius the Artificer-Scholar.  After a week and a few days of research not only is the crystalline Cave Bear Cloak finished but Theodore found some information about a Swamp Witch to the south Kyleth the Witch Queen is known to be in possession of the Ars Maieficus, a wicked tome of forbidden knowledge sure to detail the cure to the crystal’s curse.

The following day the three head off with Sethroy on horseback, Kensuke and Leroy on foot and Aloysius will be accompanying with two ponies, one laded down with boxes.  The first three days of travel are peaceful but on the fourth day the party is attacked by bandits.  I mean who wouldn’t attack some one who is obvious a minor lord with his expensive cloak, 2 retainers (only one that has weapons) on foot and an old man with two ponies laden down with what is obviously treasure.  The party refuse to pay the ‘toll’ and Leroy rolls a 4 on perception! He easily spots the three bowman hidden in the brush.  The following battle takes about eight seconds as Sethroy and Leroy throw knives at the bowmen and Kensuke powerleaps to the man in the road and paralyses his legs and arms with pressure points.  Leroy then Power jumps to the bowman who is still recovering from the surprise of the knife in his chest and in three quick strikes (even after penalties) there is an explosion of bits of flesh, bone and blood has his Ninja-To slices through the unarmored bowmen. By now Sethroy finally gets to the third bowman (dodging a shot on the way) and dispatches him cleanly.  The three tell the bandit on the road to go back to his farm and lead an honest life or they will be back to punish him.

That night everyone has strange dreams of something evil chasing them towards the obelisk.  When they wake up they have gone through another transformation.  The rest of them have gone albino and dark vision and Leroy has gained Feral Aura. The group now has a dilemma as they can no longer see properly during the day.  Not to fear says Aloysius as he pulls out a weird head contraption with leather straps, brass tubes and rose quartz enchanted lenses.  I can see fairly well with my Nocturnal Occulus!  The party camps for the rest of the day.  Aloysius shows the group his hand held repeating catapult, although it really should be mounted on a tripod as it is very unbalanced, and not very accurate but works well to pepper an area with small stones.

That night the group move slowly (as the horse and ponies can’t see that well) and enter the swamp.  Their feral aura works in their favor as most of the wild animals stay away (it was at this point the GM remembers the horse and ponies should have reacted to it and decides it’s better not to mention his mistake to the players).  After a day in the swamp the party find a series of foot bridges going between ‘islands’ in the swamp.  Following it brings them quickly to a scene of carnage as Orcs lay scattered around their barred wagons.  Something very large hit these Orcs.  Kensuke does not believe in Orcs and insists they are just really ugly humans with bad dental hygiene.   Aloysius swears as he realises that the orcs are using Blight Weapons!  He describes the evil process used to create them to the characters and the characters decide to leave them behind.  The characters conclude that the wagons are meant to either hold prisoners or slaves due to the shackles on the inside and the iron bars.

After a short time following the bridge network the players see a group of Orcs huddled on an island, they are certainly afraid of something but there is no light for them to see.  The characters call out to the Orcs from a distance and the Orcs reply in thier own language and shake their Falchions in the air.  The group spend several minutes trying to decide what to do with the Orcs when just then the GM has had enough and shouts.  Only one player jumped (sadly) so he was not able to react when a large Dragon falls from the sky behind the Orcs and starts attacking them relentlessly.  The Horse and Ponies should have bolted but the GM forgot about them again.  Leroy and Kensuke Power Jump into the fray doing an Eiffel Tower on the way while Sethroy runs up and Aloysius starts setting up his repeating catapult.

It is obvious that the Dragon is behaving strangely and seems to be sick.  Kensuke unleashes a barrage of attacks on the Dragons neck while Leroy pummels it with his tonfa’s.  The crushing attacks appear to be doing minimal damage to the dragon.  By the time Sethroy arrives the dragon had not managed to land a single blow on the heroes.  Leroy has now focused the attacks on the dragons Eyes (missing most of the time) and Sethroy attacks with a swing and a lunge.  the first weapon to actually puncture the dragon and Sethroy is rewarded by a splash of acid on his hands causing a bit of pain.  Now the dragon is extremely enraged and bites Leroy however the GM rolls a 2 for damage and Leroy’s Ninja armor soaks up the damage and the dragon looses a tooth.  A few more rounds and the players dispatch the dragon and the creature seems to have some form of necrotizing fasciitis.  Some of the scales are in good nick and Sethroy and Aloysius start to plunder the creature while Kensuke and Leroy scout out the area using a map they found on one of the Orcs corpses.

40 minutes later they come on an Orc Stronghold made of Wood with a 20 foot high Wooden Palisade.  The Towers have Goblin Guards which Kensuke says are just ugly midgets. [I should point out by now Kensuke agrees that Orcs had existed but all the ones he has seen are now dead so they are extinct, just like dragons. <sigh>]  Using their Super Jump, a DX check, and a stealth roll at -2 the two Super Jump to the top of the palisade wall and climb down.  Inside they find two slave pits with Humans, some Elves, 3 dwarves and 2 gnomes.  Here we end the adventure as we ran out of time.

After 40 minutes

The Sinister Secret of Whiterock

As you can tell from my infrequent posts over the last few years I have not had much time to play GURPS and most of my friends have had even less time.  Well now I have a group of three that play, more or less, every other week.  However I still have not had a lot of time to make any original adventures so I’ve been doing something I have not done since the 80’s, I’m using purchased adventures!  Now converting adventures can be almost as time consuming as making one from scratch but it will still save me some time in the long run.

I’ve decided to go with Goodman Games Dungeon Crawl Classics with a splash of some original AD&D modules for good measure.  Our first adventure was The Sinister Secret of Whiterock #51.5. I found this adventure to be the perfect starter for our games.  It took six hours to run through the entire thing and it gave the party time to remember how to play (including myself).

Converting Challenges

As with anything GURPS 4e the one place that it will fall short is the lack of diverse book of Monsters.  Now they do have a lot of monsters but it is spread out through several books and not all of them are suitable for every adventure.  This is not normally a problem with my regular Fantasy games, but for Dungeon Fantasy it is a large problem for me.  I use DF when I don’t have a ton of spare time to design, this includes NPC’s and Monsters.  I replaced Owlbears with Cave Bears and had to design my own Sih’hel.

Thankfully the rest of the monsters where quite standard, Giant insects and mammals and a few skeletons.

Now the traps threw me for a bit as I don’t normally have traps in my standard fantasy games, however with a bit of reading I found the area that explained them.  When I get the time I will make a list like Grimstooth Traps for GURPS.

Playing Challenges

I have to admit that I forgot a good portion of the rules and I did not run the game as seamless as I should have.  The first few combats were a challenge and I did not do so well when the players did unexpected actions.  The players pretty much walked in unprepared.  No healing potions, no torches, no bandages.  For a Ninja, Assassin, and a Martial Artist they found out what happens when you don’t follow the 7 P’s ( Prior Proper Planning Prevents Piss Poor Performances).

Overview of the Session

One player could not make it (the Ninja), So we start the game in an Inn (what? you where expecting something original?) when the players hear rumors of a Cave Bear in the area and the inn keepers son went missing while gathering herbs and firewood.  The innkeeper offers the players some gold and a weeks worth of boarding (excluding food and drink) if they would find his son.  The players except as they are extremely low on cash and I have not offered any other options.

Not expecting much they just head out without supplies (silly adventures) and discover some standing stones while following the cave bear tracks (which they only found because they critically rolled Per, none of them had tracking).  They accidentally find the entrance (grace of GM).  Thankfully the Assassin had Night Vision 4. All the combats go well but the martial artist is slowly whittled down throughout the game and relies heavily on defensive maneuvers and techniques towards the end.  The Assassin fairs no better and during the final confrontation the two end up running back up the dungeon and ambushing and retreating the entire way up.   After dealing with the Sih’hel sorceress  the two delvers limp back down to the black crystal obelisk to find any treasure.  What they do find is the Ninja player who is unconscious and tied to an alter.  They find some health potions (grace of GM) and end up spending over 24 hours in the place recovering and getting their loot together.  The don’t realize until they reach the light of day that the black obelisk has transformed their features giving them pale white skin, dark vision 1, and a feral aura (-1 reaction rolls).  Now how will they deal with this curse?

Microsoft OneNote and GURPS

OneNote and GURPS

Microsoft OneNote is an amazing program that can be used effectively as a campaign manager.  There are other programs out there like EverNote, Realmscape and a few others but as I already have OneNote and use if for University I just stick to what I know.

OneNote acts just like a spiral notebook that you can keep adding pages and tabs to.  You may screen capture, use OCR, and links within OneNote and to pages on the internet for easy reference.  You can get Apps for both android and iPhone/iPad which I have used for my Android tablet and my iPhone.  The photo above shows a desktop picture overlaid with my iPhone screen cap.  I tend to place my maps into OneNote then number them in OneNote and link the numbers to the descriptions in another tab.  It works really well except the links won’t work in the Apps.  I almost wish I would have waited for the Windows 8 tablet from ASUS instead of getting my Android.

I will be using this extensively in my GURPS Dungeon Fantasy Games.