Gearing up Again??

So that last post was more of a gearing down.  I’ve now found 3 players and we are going to start playing Biweekly or Monthly depending on our schedules.  The improved Combat Maneuver Cards (same as the GURPS Combat Cards but with more cards) are finished and I will be working on the next batch of cards which will be Combat Techniques.  These Combat Techniques will be your Neck Snaps, Knee Strikes, Dual Attacks that each character can do.  I am not making all the Techniques, that would be insane.  Rather I’ll compile a list of what Techniques the Characters have and add a few more for NPC’s.

I’ve added Icons to the cards for fun and as an easy way to organize stuff.

checked-shield

Defense

hospital-cross

 

Condition

sands-of-time

 

Do Nothing

 

 

 

sword-clash

Attacks

tread

Movement

brain

Concentration, Evaluate, etc.

I’m looking forward to starting the campaign!

Gearing up again

So I have the new computer and I’ve been trying to get back into the swing of things.  One thing I’ve been doing is creating cards for GURPS.  I’ve been remaking the GURPS Combat Cards and I’m making some Monster Cards.

I’ve got a bit more work to do and I’m hoping to learn the MSE software to allow anyone to create their own cards with these!  If they work out I will be making these cards for personal use.

  • Combat Cards
  • Power Cards
  • Spell Cards
  • Treasure Cards
  • Monster Cards
  • Location Cards
  • Event Cards

I want my Mega Dungeon to add all things GURPS mixed with a Board Game style element.  The designs are made by myself using Adobe Illustrator.

 

World Works Games: Roll Arena

This blog is not only about GURPS Mega Dungeons but other products that can be used with GURPS.  One of those has just been released today.  World Works Games: Roll Arena is a fun little game aid that is system generic and has a lot of possibilities for use with GURPS.

I’ve had the time to build my own Roll Arena and it comes with two dice drawers and one card drawer.  The cards come with numbers 1-8 (each number has a symbol on them) these match with one of the arena inserts allowing for random results with your dice roll.  They also come with four symbols; a Sword, Skull, Dove, and Shield.  Although not the most perfect symbols for use with GURPS I have used them to replace the free GURPS 4e Combat Cards by using the sword for all attacks ( i.e.: Move & Attack, All-Out Attack), the skull for afflicted conditions (i.e.: Surprised, HP = 0 or less, Stun), the dove for passive actions (i.e.: Evaluate, Ready, Aim, Do Nothing) and the shield for defensive actions (Dodge, Parry, All-out Defence).  The numbered cards 1-8 could be used for random events or you could just use them for spells or combat manoeuvres that your characters use a lot.  The thing is these pdf’s take advantage of Adobe’s form option so you are able to put your own text on the cards!  If the product does well there will be additional card styles offered in the future.  Lets hope so!

This will make it easier for new players to crunch through the combat and their abilities.  Plus it seems to work really well with younger players.

I’m going to use photoshop on that random hit location to add a spot for eyes, neck, skull, and groin.  It is a neat way to allow a random hit location!  So for $6.50 USD (not including the cost of ink and cardstock) this is a nice way of adding some extra flavour to your games!

I understand that props are not for everyone but I tend to like to use them in my games.