Campaign Booklet update

Here is the GURPS Campaign Booklet printed on A4 paper but printed off as a booklet.  It should work with US Letter Size paper as well.  Although the one in the video is not Dungeon Fantasy, it’s for my GURPS Fallout game which just shows its versatility.  I have a long arm stapler to staple the pages together.

You can try out version 2.1 yourself HERE

I’m still working some of the bugs out and might change some things around yet so updated versions are on the way.

GURPS Campaign Booklet!

So I’m kind of handy and creative at sporadic moments. I’m making a 32 page Dungeon Fantasy Campaign Book, A5, to help me whip up my games. I’m a BIG fan of layered pdf’s and fillable forms in pdf so you will be able to do all of that with it. I will also offer it for free to everyone as I have a thing about making money off hobby stuff (stops being a hobby).

Here is what will be on the pages so far

Page 1: Cover, you can insert your own images, Title, Campaign Segment Number.
Page 2: Campaign Overview
Page 3: Campaign Overview cont. Campaign Checklist to help stay on track
Page 4: Text Box
Page 5: Layered Graph section
Page 6: Top half Layered Graph, bottom half Double Column Text box
Page 7: Encounter Sheet. A place to list the encounters and maybe some tick boxes to use for HP/FP tracking.
Repeat Pgs. 4-7 until page 15 (total of 3 sets)
Pages 16 & 17 Middle full page map/image spread
Pages 18-21 Same as 4-7
Pages 22-25 PC overview
Page 26-27 NPC/Monster overview
Page 28 Random Encounter tables
Page 29 Random loot table
Pages 30 & 31 Game notes
Page 32 Back cover, maybe some game aides.


The colour can be switched off to just black and white.

The NPC/Monster and PC overview is just going to be Attributes, a few lines for skill/power so only the most used or important.  Armor and a few weapons.  Very basic but enough to allow the GM to keep tabs on things without having to scroll through a full sheet.

The Graph Paper pages gives you six layers to choose from


left to right Lined Paper, Geomorph Tile, Geomorph Map, Square Graph, Isometric Graph, Blank for inserting image.

The half page option is much the same as above but only offers the top half for the graph and bottom half for writing.  I’ll keep posting as I make progress.

Dungeon Fantasy Roleplaying Game is successful!


I’m extremely happy to have backed this project! We hit a bunch of the stretch goals and it is my hope that we will see some future backing for this new Dungeon Fantasy Powered by GURPS® in the future.  By that I mean more monster books and adventures, source books, etc. I’m sorry that I couldn’t have backed it with the “I Want It All” $250 option but I did back it with the game and GM Screen.

I’m curious to see the winners for the background contests which I hope they will announce next week.  There are some really good ideas that were submitted and I plan to use a few of them for NPC’s and treasures for sure!


Dungeon Fantasy Roleplaying Game Kickstarter contests

So getting into the spirit of things Steve Jackson Games is running two contests (so far) the first has ended and the second just started.  Both are limited to 300 words.  The first was  Dungeon Fantasy Character Backstory Contest.  I figured I’d submit something that was more Wuxia (martial hero) based.

Falddinor Pinebrook
Wood Elf
Martial Artist

While hunting and foraging in the forested foothills of The Neverending Rise, Falddinor came upon an old human man practicing Martial Arts. Falddinor watched and learned in secret until he was found out and eventually accepted as a disciple. Falddinor spent fifteen years learning the art of the Five Element Sword and the Bāguà zhǎng style. He fights predominantly with dual weapons. He now wanders the world of “Jianghu” in search of spiritual knowledge, physical challenge, and to uphold righteousness.

Falddinor has long dark green hair which he braids a dart at the end of, and bright green eyes. He is lean and muscular with a hawkish nose. He carries a pair of antler hook swords as his preferred weapon, uses Deerhorn Knives in close quarters, a long knife strapped sideways across the small of his back and “Scholars Pens” hidden in his sleeves. Although skilled with a bow he does not use them. He prefers loose clothing that allows him to move freely but not so baggy that it will hinder his movement.

He is curious to the point of being annoying, loves to talk about anything and everything and appreciates a good joke even if the joke is on him. He is respectful to those he admires and will mercilessly tease those he does not. When asked what people think of Falddinor “Laughing Wind” the most common response is you either love him or hate him.

The latest is the backstory for a Dungeon Fantasy RPG magic item.  I continued with a wuxia theme.

Sun and Moon Blades

The Sun and Moon Blades are a pair of unique Hook Swords. The Moon Blade has the typical crescent guard and is pitch black except for its pearl handle, where as the Sun Blade has a crescent guard similar to a Nine Teeth Double Hook Sword and is pure white except for its black pearl handle. Both swords have a sharp blade extending straight from the back of the hook much like the Nine Teeth Double Hook Sword. Other than the handle every edge on the Sun Blade is eternally sharpened, while the Moon Blade is blunt. The blades are much sought after by students of Pa Kua Chuan, Tai chi, and forms of martial arts where the Yin and the Yang, I Ching, and other Taoist beliefs have influenced their style.

Forged with celestial iron by the great Immortal Monk Sword Saint the blades represent mercy in its grappling, snaring, and disarming abilities and the ultimate punishment for those unwilling to give up their wicked ways.

When used as a pair the blades are said to help center the wielder allowing them to increase their inner Chi thus increasing their martial and healing abilities. Owning the blades is not enough. To master them requires intense training, diet, and meditation. Sun Blade must always be yielded in the right hand while the Moon Blade in the left. Once mastered, the blades offer addition defensive and offensive capabilities. Legends tell of its mastery over light and dark, fire and cold. Legend also tells that the Blades have been known to turn on their wielder when they themselves stray from the path of righteousness.

Winner gets a free copy of the Dungeon Fantasy RPG Box Set currently funded and achieving some of the stretch goals on Kickstarter.

Once the winners have been announced I’ll add stats for both of my entries.  I’d love to play Falddinor wielding the Sun and Moon Blades!  I’ve added pictures to give you some ideas.


Regular Hook Swords

047-double-lian-hook-swords1 376867140_549 a43-xl1111

"Fire Wind" -

“Fire Wind” –


Tiger Hook Swords


Deer Horn Knives


Nine Teeth Double Hook Sword

font-b-chinese-b-font-hook-swords-twin-hooks-short-font-b-weapons-b-font mandarin-duck-knife-web twin-hooks-sword-shuang-gou-modern-hook-play-upper-range-1 various-weapons-lst-kotaku-20873144-240-160


Scholar's Pen

Scholar’s Pen


Scholar’s Pen


Session 5: Found! and a startling discovery.

Kenskue and Leroy are playing around with the Bronze discs on the statue when Sethroy (who just followed the carnage) sneaks up on them.  Kenskue and Leroy quickly fill Sethroy on what has happened and they go down to see the giant snake hoping to use it against the lizardmen some how.  The snake is still sleeping and a quick recon is done of its layer.  The party debate endlessly on how to rouse the snake and get it to go into the grand hall with the other Lizard men (who have been silent for about 20 minutes now) and finally decide to chuck rocks at it (yeah that’s what I thought too).  After two rocks, and one for good measure, the snake starts to come out of its sleep and slithers towards the entrance to its lair.  Leroy draws everyone in with One with Shadows.  At about this time 4 lizard men come up the tunnel, two spear men with large shields and two spear men with long spears following behind them.  When they come upon the Snake they shake their spears and bang them on shields sending it back into it’s cave.  Being even more cautious they pass our heroes then stop almost right besides them it is also at this point that the party hears rhythmic chanting coming from the grand hall.  The two shield bearers take up a defensive position and the other two start to move back to a pair of double doors.  The party definitely do not want those doors open so they spring to attack. The Lizard men are taken by surprise with all of them failing reaction rolls. Sethroy steps and attacks the nearest Shield bearer and stabs him twice with his poisoned blades (Monster Drool).  The fit Lizard Man goes down but is not dead having suffered over 18 points of damage (including one failed HT vs. Poison).  Kensuke lays on combination of kicks and punches on one of the spear men (who is currently facing away from him) and knocks his scaly hide to the ground.  Leroy in an amazing acrobatic jump leaps to the far side of the fray getting off two attacks only one on a Spear man and the other on the shield bearer inflicting grievous wounds but killing neither.   Suffice to say having the initiative the next round the best the lizard men accomplish is blocking Sethroy’s attacks before falling before the might of these master killers.  The party regroup by the double doors and become one with shadows.

Having taken out four more the party fail their overconfidence roll and are very sure that they can take out the remaining 20-25 fully armed lizard men.  Besides Bob MUST be saved, oh and Aloysius says Leroy.  Kensuke all out concentrates on the door for 30 seconds as the chanting and some shuffling continues behind the door.  He then unleashes a mighty power blow at the doors.  The force of the blow slams the doors open and they rush in to attack.  The apprentice shaman fails his reaction roll and stops chanting for a second at the sound of the doors and three demons rushing out, the more experienced shaman continues his chanting.  Kensuke spots a large banquet table to the right and jumps over to it while Leroy super jumps.  Yet again the tow leaping monkeys leave Sethroy alone, facing bowmen. Seeing no alternative and being quite confident in his abilities Sethroy charges forward and causes a lot of damage with one hit… against a shield.

Another surprise attack over and its their turn.  Leroy light steps off of one of the bowmen completing his jump landing right next to the two chanting Lizards.  (seriously, he critically rolled his Acrobatics, and was two points off of a crit with Light Walk.  I need new dice).  Sethroy is not so sure of himself as the shield wall looks quite formidable.  He takes a step back and does an all out defensive stance.  Kensuke starts to concentrate next to the table.  Now the lizardmen get a grip on themselves.  the two Warchiefs in the back turn towards Leroy and advance with their great axes but wait just out of range either to assess the situation or not disturb the chanting we don’t know.  The shield wall has no such problems moving into a pincer formation around Sethroy.  Due to the amount of movement need for the maneuver only half the archers shoot  their composite bows with barbed heads.  Sethroy tries to block using his large cave bear cloak (giving him a an additional DR 2)  The three arrows penetrate both the cloak and his leather armor inflicting horrendous impaling damage knocking him unconscious and dieing. Kensuke unleashes his power blow on the table (and failing miserably) but still manages to push it enough that in knocks into the edge of the shield wall knocking down a shield bearer and an archer and causing the others to move out of the way.  Leroy does an all out attack and striking each of the Shamans twice, one parried once and took the second hit, the same for the other.  However the final blow on each of them was enough to take their lives (or at least knock them out due to the shock).  The War chiefs strike at Leroy but he does an Acrobatic dodge with lightstep landing right on a War chiefs head (strait out of a Wuxia film!).  The other Lizardmen try to reform their shield wall while Kensuke does a baseball player slide and kick on the archer under the table and using the rest of his attacks to flip the  table up on it’s side.  The archers are unwilling to shoot at Leroy while he is standing on their Chief, but that does not stop one from taking a stab at him with his spear (a roll of 16 fails) the Chief tries moving  to shake off Leroy but he stays on.  Leroy leaps off and over the table while the Kensuke continues his attacks on the two Lizard men getting up from prone only to be knocked right back down again.  Meanwhile as Sethroy sinks into oblivion he gets an image of the Obelisk with it’s pulsating violet light and a painfully sweat voice that tells him it does not have to end.  Accepting life over death the fighting stops for a moment as the pile of cloak starts jerking around with the sounds of cracking and sickly sucking noises and an eerie moan.  Just as a Lizard man is about to stab the pile of cloak Sethroy leaps up with his tentacled hands wrapping them around the lizard man and sucking the life force out of it, healing himself in the process. For the lizard men that is enough.  Without the Shamans they have no means to control the spirits that already reside in their home (water elemental for one) not to mention such indestructible flying demons!  the remaining members of the tribe flee through an eastern passage.  Sethroy makes his blood lust roll and resists giving chase.

It takes an additional 20 minutes to find Aloysius, Bob the Hamster and most of their gear, although one of Aloysius’ mules was slaughtered.  They rush out of the place with the chest which holds the book to their salvation.  Returning to the slave wagon they load up their spoils and head to the Orc Barracks to check on the freed slaves (I’m shocked they remembered them) where they rest until night fall as Sethroy is useless in the day time.  His eyes are completely black now taking in all the light, his skin is now like porcelain, his ears more pointed and he can suck the life force through his tentacled hands.  Only Kensuke and Aloysius realizes that he resembles a Dark One with his new hands.  In fact Kensuke and Leroy notice their own fingers are more double jointed then they ever where before.  What ever happened to Sethroy seems to have sped his transformation up faster than the other two.

Making their way back by night (with one leading the horse) they do not encounter any problems until the third day when an Orc challenges the party as they pass near his campsite.  The Orcs name is Genku and a student of the Northern Crane and Ox style.  Kensuke responds to his challenge and the two square off.  Genku Leap attacks at Kensuke, but Kensuke dodges and returns with three kicks to the chest.  The entire fight takes around 12 seconds but during that time a flurry of blows where given and parried by both parties.  It was only when Genku switched from Karate to Judo that the tide went against him.  Getting even closer Kensuke reverses the grab into an arm lock and does two consecutive strikes on Genku’s throat knocking him out.  Kensuke grabs him by the hair tells him to go back to school and slams his head into the ground.

Aloysius and Leroy tend to Genku’s wounds and get him to come around after 45 minutes of administering to his wounds.  Genku travels back to town with them to get more professional care.  Once back Theodore the acolyte tells them their is a ritual that can speed up or slow the transformation but to cure it they will also need a special chalice which Aloysius and he will research.   The preparations will take four days for the ritual.  During that time they have Aloysius sell off the dragon bits and set up the manufacture of leather dragon hide armor.  Kensuke commissions a Giant Spider Silk outfit and they trade some dragon parts for a stock of health potions (finally) Aloysius also starts designing  wrist crossbows for Sethroy.  After the ritual is over everyone is brought to their previous stage of transformation with Sethroy regaining his fingers but loosing the life force power.  Kensuke and Leroy can now operate again during the day but Sethroy still has a bit of darkvison left.  Curiously Leroy who has had the most exposure to the Obelisk is the least affected by the curse, followed by Kensuke and then Sethroy for whom the ritual almost didn’t work for if it wasn’t for some really good rolls.

The group is now going to try to hire some henchmen for the journey ahead and are quite freaked out that they may be turning into Elder Things!


…meanwhile Sethroy hears things

Making the most of my tablet

So I’m currently using a ASUS Transformer Prime, 18 hour battery when it’s docked with its keyboard.  It is an Android operating system which is okay but I think I would have preferred Windows 8 so I could use more of my RPG programs.  However if you have an Android I recommend using the GURPS Calculator It really is a nice app to have.  Also I recommend OneNote or Evernote as well to help you organize your information.unnamed

Gurps Calculator

OneNoteGoblinEntry OneNoteAgain

Microsoft One Note.

Currently I have over 150 monsters in my OneNote with interlinks within the notebooks.  I also have Magic Items and traps as well.  I’m trying to get everything together for this weekends game including new skill and technique cards, currently in B&W as I’m tired of wasting coloured ink every time I update.  I will make them available as fillable forms for everyone soon.

If anyone has any suggestions on software or time saving steps please leave a comment!

Session 4: Lost and Found

With Aloysius the only one that can read the tome to remove the curse our heroes spend a lot of time trying to figure out where the kidnappers went in the swamp.  As all of them are combat experts or masters none of them has a practical adventuring skill.  No tracking, nothing to find secret doors, just sneak, sneak, bash, bash.  It takes some time but then they think they are on the right path.  Sethroy (the assassin) decides to stay and finish carving up the dragon and wait in case Aloysius just left for a bathroom break (a.k.a. player not available to play)

Using their highly advanced stealth skills the two are able to move through the swamp without making a noise (despite the penalties an evil GM placed on them).  They come upon a cliff face with several caves.  Using their increasing Dark Vision (thanks to the curse) Leroy and Kensuke see a pair of lizard men with spear and shield by one of the cave entrances.  They easily sneak up on the guards and dispatch them using a combination of stealth and super jump and their martial skills.  They move into the cave and find what might be a secret entrance/exit guarded by three lizard men.  Unseen they leave them be.  Continuing on they come into a large sleeping chamber.  There are at least 15-20 sleeping non-combatant lizard folk in the room.  Leroy manages to kill at least 8 before one of them kicks in its death throws waking the others.  The slaughter was gruesome but the ‘heroes’ managed it with only a few scratches.  Leroy pulls in the shadows with “One With Shadows” ability and he and Kensuke hide in a rubble pile waiting to see what happens.

Unsurprisingly the noise brings in five Lizard Men from a south passage.  They see the whole sale slaughter and run back the way they came.  Then one of the three Guards from the secret entrance comes from the north passage and immediately runs back they way it came.  Within a minute more lizard men come from the south.  There are warriors and non-combatants.  The warriors start poking around the room but stay away from a door from the South (which our two sneaks are hiding near) and a reed wall partition to the west.  Not just a few but all the searchers stay away from the two areas, this is not lost on the two martial experts. The non-combatants start nervously clearing the bodies away while the warriors keep guard.  When the last two are leaving Leroy drops his shadowy cloak and attacks the two remaining Lizard folk by surprise, Kensuke joins in.  Their deaths are quick and the two super jump back into the rubble and pull the shadows to cloak their existence. The Lizard group return,either to find out what happened to the last two or to remove more bodies it is unknown but their reaction is obviously one of panic and absolute fear.  They all run off leaving the rest of the bodies.  Not too much longer two lizard warriors from the north arrive.  They are alert and search the area staying away from the reed curtain wall and the door to the south.  At the best opportune time the two strike and kill the two warriors in just two rounds.

Feeling safe they take a look behind the reed curtain and see a large room with a fountain.  On a dais in the middle of the fountain is a statue with some circular holes in it.  Kensuke finds some brass discs in the water about the same size and reaches in to look at one.  As he does the water rushes upwards and forms a water elemental.  The two get blasted by jets of water being pushed back through the reed wall getting a few bumps and bruises.  This is clearly the reason why the Lizard Men erected the reed curtain and why they never went into the area, even to look for the killers of their tribe.  If that is so what must be in the door to the south?  The water Elemental clearly only wants to protect the statue, the pool and the brass discs and does not continue its attack.  So naturally our heroes rush back into the fight! I can not recall the entire battle (as it was 2 weeks ago) however they do end up dispatching the elemental taking a bit of damage and making a lot of noise.  Surprisingly the Lizardmen have not returned to the area.

The two check out the door to the south only to find it blocked by the rubble they had earlier been hiding in.  Kensuke Power punches the door and after three punches he puts his fist right through the door allowing them to look in.  Only because of their dark vision can they see the evil looking altar in the back of the room.  Apparently there was a reason to keep the door blocked!  The two stealthy adventurers agree and leave it alone and decide they can wait no longer and start to sneak down the other southern route to find  Aloysius.

Getting a few more critical rolls on their sneak (I must get new dice) they easily get a sneak attack on two Lizard men scouts who’s death screams echo through the underground complex.  Continuing to take it slow and steady they come to a fork in the route and investigate the area going north only to find a giant constrictor curled up and sleeping.  They wisely leave it for the moment and check the corridor that continued south that opens up into a grand hall with a full rank and file of nervous looking lizard men in a shield wall with spears, slingers and archers behind and what looks like a couple of Shamans, a War Chief and his elite warriors.  They are obviously scared about the demons that have been wakened up in their home.

Thus ends Session 4

Session 3: Raid on the Slavers Stronghold

As with all Sunday Sessions this one was shorter.

Kensuke and Leroy continued to sneak through the camp.  With it being one in the morning the camp has only the Goblin watch on the towers.  The swamp is dangerous in the night and the twenty foot palisade does give a sense of security.  Who would expect a master Ninja and Martial Artist to come super jumping on top using stealth and complex moves to take out the inhabitants?

They climb halfway down the palisade on the inside and jump down.  Making several stealth rolls they sneak through the sleeping stronghold.  The first building has a large double door that is locked.  Not wanting to alert the goblin watch they leave it and continue to sneak through camp.  Kensuke and Leroy come upon a rotting building with five sleeping individuals inside.  Kensuke takes watch while Leroy sneaks in and uses his ninja skills to kill the occupants in their sleep.  Suffering a -4 on stealth while silently attacking Leroy places a knee on chest, hand over mouth and slides his short ninja swords under the chin and through the head.  Much to the disdain of the GM Leroy doesn’t even come close to failing a roll.  This continues on to the next room as Leroy kills the Ogre smith and four more Goblins.

The find a large round house and a very well kept, reenforced building.  They decide to check out the the round house and find about 20 sleeping Goblins.  Leroy knows his luck would not hold out in there so they prop the door shut and investigate the other building.  They find they are unable to open the door and there is no lock to pick, feeling that the book they need to return to normal must be in the buiding Kensuke concentrates with a power punch and places a fist sized hole through to door.  Now knowing they made too much noise Leroy rushes in to the building to find it very quite.  Kensuke stays back at the entrance to monitor the Round House.  Without warning a dart flys at Leroy hitting him.  There is an old Goblin with a blowgun.  Before he can reload Leroy attacks but the quick little Goblin dodges or parries all of his attacks.  Sensing Leroy may need help he jumps to attack only to have a few more Goblins charge out of a side door.  Obviously no one told the Goblins not to fight a Martial Arts master in close combat and Kensuke grabs one goblin and using his throwing art skill he uses one Goblin as a weapon against the other.  Leroy on the other hand is finding out that this old Goblin knows a thing or two about combat.  After a few rounds all three Goblins are dispatched.  Kensuke runs out to check the Round House while Leroy runs in to see if the book is in the next room.

The Goblins in the round house are trying to get out so Kensuke grabs a barrel of oil from the smithy and starts the hut on fire.  Meanwhile the Goblin watch start to fire Crossbows at the heroes.  Leroy runs into the main room to find what can only be described as a human sized demon with claws the size of long knives and a mouth full of sharp needle like teeth.  Behind the demon is the Witch and she commands the demon to kill.  Doing what comes naturally to such find upstanding heroes Leroy runs away screaming.  Kensuke is just finishing up the barbeque  when Leroy runs out of the room with the Demon chasing after.  Not one to wait he Super Jumps into the fray and the pair of the spar off with the supernatural entity.  The fight lasts a few rounds before the creature is sent back to its own plane of existence.  The two run back in to confront the witch or get the book and leave.  When they arrive there is no one about.  Using perception they locate a secret door but too late!  The witch has left through a side door!

Long story short they catch up to the witch and dispatch her very easily as she never had the time to start another ritual to summon a demon.  They take the book they need, dispatch the Goblins on the towers, with Sethroy’s help who had just finally arrived, (not without taking some serious damage) and head back to where Aloysius is only to discover he has been kidnapped.