Steve Jackson Games’ GURPS 2020 PDF Challenge

The Steve Jackson Games’ GURPS 2020 PDF Challenge is live! The first stretch goal unlocked not shortly after! 12 pdf challenge. For a minimum of $3.00 USD you can get up to 12, ten page pdf’s for GURPS! I’ll attempt to edit the blog entry as it progresses.

UPDATE: All 12 pdf’s unlocked! 2,781 backers pledged $57,663 to help bring this project to life.

GURPS Action 6 – Tricked Out Rides: This 10-page PDF, written by Sean Punch, is a quick-and-dirty toolkit for adventures where sports cars pack more gadgetry than fighter jets, and miniguns fit behind headlights!

GURPS Hot Spots: The Incense Trail: Adventure and intrigue are on the Incense Trail, one of the earliest trade routes between disparate civilizations. Hostile terrain, magnificent treasures, political plots, and more await those who venture across the Arabian Peninsula.

Template Toolkit 3: Starship Crew: This PDF offers a set of character templates consistent with how space opera and soft sci-fi depict voyages to the stars, with roles spanning command, helm, ops, tactical, engineering, medical, science, and security, plus staff to look after cargo and passengers.

Dungeon Fantasy Adventure 3: Deep Night and the Star: This stand-alone adventure features the background, maps, and new monsters needed to bring it to life. It’s designed to scale for any number of GURPS Dungeon Fantasy heroes, ranging in ability from standard adventurers to more-seasoned heroes.

How to Be a GURPS GM: Ritual Path Magic offers tips and tricks,points out pitfalls, and provides new mechanics to handle trouble situations.

GURPS Steampunk Adventure: The Broken Clockwork World: This campaign setting presents a GURPS Steampunk framework featuring cross-world travelers in a world where reality is falling apart. Can the heroes escape, thrive, or even put things right?

Reign of Steel Read the Sky: The tiny Welsh village of Tenby has dropped out of vidcom contact. Two teams were sent to investigate; neither has returned. Time to send in the SAS!

GURPS Monster Hunters Encounters 1: GURPS Monster Hunters champions are among the best in the world at what they do…but there’s always more that needs doing. GURPS Monster Hunters Encounters 1 presents two encounters ready to use in any Monster Hunters campaign.

GURPS Action 7: Mercenaries: GURPS Action 7 provides players with guidelines and a new lens for creating mercenary PCs. It offers GMs advice and tables for setting up mercenary adventures and campaigns.

Boardroom and Curia: Tomorrow Rides: Tomorrow Rides presents the background, history, and stats for this organization. It also includes quick-and-easy rules for how to modify GURPS vehicles to reflect the quirky offerings of Tomorrow Rides.

GURPS Horror: Beyond the Pale: Beyond the Pale is a GURPS Horror adventure for four to six seasoned 150- to 200-point characters.

GURPS Dungeon Fantasy 21: Megadungeons: GURPS Dungeon Fantasy provides extensive resources for “Old School” hack ‘n’ slash gaming, but one thing has been missing up until now: support for dungeons big enough to be the location of an entire campaign. For dungeons with dozens of levels and hundreds of rooms. For megadungeons.

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