After finally getting the Maneuver Cards done after about five years of working on them off and on I decided to get moving to the Spell Cards. Like the other cards they are a form that you can fill and print yourself. However since there are so many varieties of spells and what they are capable of doing I only made the Page field permanent. The rest of the cells can be entered by the user. The information panel looks just like the other cards but for the cover I opted for a spell book cover with each College having the same colour represented in GURPS Magic. I also added a symbol for each college.
The symbols are from Game-icons.net I’ve made a card for each college and one set of “Generic” Spell cards. Next up will be Psi cards, Path/Book, Ritual, Syntactic, Symbol, and Wild Magic. All but the Psi cards will probably have to have a different format for the information so they may take a little longer.You can view all the Spell Cards HERE
If you end up using them please send me pictures of your cards!
Do you have any plans to make the files you make the cards from available? I wanted to do some editing myself to make some new types!
I used to share my ai and psd files up until a few years ago when someone took my work and claimed credit for it. Because of that I no longer share source files.
Would love to see the Ritual Path cards. And Incantation Cards.
The Path would be Immediately put to use.
<3
I would need to look into that, great idea. Any suggestions on what you might like to see on them? Sorry for the long delay, the last 10 months have been hectic with new jobs, moving house, and two deaths in the family. I’ve kind of dropped all my hobbies
Sorry for the even longer delay. I too got a new job, a wife, and a house myself.
Ritual Path cards would be amazing still.
Effect shaping is my current favorite. So copy the
http://gurps-monsterhunters.appspot.com/#RpmPlace:Design
But have a place for Discounts.
Then Total Cost/Skill negative
Ritual Path Magic cards are in the works now. I’ve been GMing a Monster Hunter game and RPM is now being used more frequently in my games.