The Plague Bearer looks no different from other Zombies with the exception of what appear to be fresh puss filled boils on their body. When they touch exposed flesh they transfer a deadly disease to their victims. This Plague is magical in nature and can only be caught by direct contact from the original host (the Plague Bearer) material. So an individual who has caught the plague can not spread it to another person. However touching any of the original material will infect a person. Whether it is from direct contact from the Plague Bearer or from accidentally touching the remains of the Plague Bearer such as its corpse (you must burn the corpse to make it free from containment), or even by cleaning off your equipment after battling one. One Plague Bearer shuffling through a town could infect anywhere from 5-50 victims. Thankfully they are easy to spot/smell.
Template: Plague Bearer (Zombie) -64 Points
Attribute Modifiers: ST +1 [10]; IQ -3 [-60];
Secondary Characteristic Modifiers: HP +5 [10]
Advantages: Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity (All Mind Control); Innate Attack [6]; Indomitable; Injury Tolerance (No Blood); Single-Minded; Temperature Tolerance 10; Unaging; Unfazeable
Disadvantages: Appearance (Monstrous; Universal); Bad Smell (Reek of the Grave); Cannot Learn; Disturbing Voice; Fragile (Unnatural); No Sense of Smell/Taste; Reprogrammable; Social Stigma (Dead); Unhealing (Total); Wealth (Dead Broke)
Skills: Brawling 10 (DX+0, 1), [B182]
Plague Touch: Innate Attack: 1D tox (Cyclic: 1 sec +100%, Contact Agent (no AoE) -30%, Resistible: HT-2 -20%) [6]
Source: GURPS Magic [152], Diablo II