I’m playing a weekly game of Dungeon Fantasy RPG powered by GURPS. We are using Roll20 to play the game and it has been a learning experience as I’ve not played GURPS in some time.
I decided to try something that I’ve never done before and I’m playing a Cleric. However I wanted to do something unique so I’m playing a Half-Ogre Cleric that uses a Bec de corbin, a type of Pole Axe (permission granted from the GM to switch Staff with Poleaxe). I’ve selected it to be Dwarven, Fine, Silver plated, Power Item with 7 FP. This will offset the unbalanced penalty allowing the character to attack and defend normally.
It has been years and years since I have been able to play GURPS as a player and it took some getting used to. That and playing with new people meant learning how to interact with their specific play styles, characters, and tactics. It has been a fun experience and has sparked a renewed interest in gaming.
It has been over five years since I used Roll20 and there have been a few upgrades since I last used it. One thing I am particularly fond of is the GURPS character sheet which really speeds up the gaming.
Of course I still much prefer to play in person as you don’t have audio issues, drop of internet, and other technical glitches. However with Covid-19, lockdown, self isolation it really is the best option. Plus there are not that many players in my location so being able to play with people at least in the same time zone is helpful! The plus side with the lockdown is more people are home and they are happy to find days to play when I have a day off as I’m still doing shift work and don’t always have the same days off from week to week.
Other news
I’ve received my Kickstarter pledge from Gaming Balistic’s “Nordlond Sagas for the Dungeon Fantasy RPG” and I’m very pleased with the resuts. I’ll make a different post about those books.
I finally broke down and ordered Amazon PoD copies of Companions 2 and Magic Items 2. Now I was extremely critical about the first Companions PoD book (read it HERE). I stick by what I said and I’m still annoyed that SJG do not even attempt to find an EU and South American publisher for easier distribution of their printed products, but I’m not an expert in these things I’m just a customer.
That being said Companions 2 and Magic Items 2 were much better quality then Companions was by a long shot. Full colour pages, better quality paper, much more what I have come to expect from Steve Jackson Games in the past.
Now the content is of both books are great resources for those playing Dungeon Fantasy RPG. Companion 2 gives 16 magical items, 6 new monsters which includes Adventure Seed ideas and the option to play a Centaur as a delver! Also 14 NPC villains with optional new Racial Templates, Advantages, Traits and a Spell. Certainly makes it worth having in your library. Magic Items 2 has 48 pages and 44 different magic items to entice or harass your players with.
Combining both books together opens a world of possibilities. I was very inspired to use Lady Aimara DFC2(50) and possibly the sword Xingyung (DFMI2 46) in a Wuxia inspired adventure.
I certainly hope we will see more Dungeon Fantasy RPG powered by GURPS in the future!