HEXOMORFO SYSTEM is created by Eneko Menica and Eneko Palencia and the design is similar to what I have been working on for the new Tabletop Hex Terrain. I’m really pleased as this shows me I was on the right track! They have made it available for 15mm and 25/28mm miniatures. I like to see that Hex Dungeons are catching on! They have even mentioned that they may be making more designs!
In my attempt to get back into my underground campaign world I’ve created the Burrow of Linmead. See About my Dungeon World for a description of my Dungeon Fantasy setting.
Mountain Elves :7
Inn Staff: 4
Water Source: Yes
Light Source: None, Residents use Fire Pits, Candles, and Lanterns
Sanitation: None, chamber pots are collected. Urine goes into barrels which are sold off, feces is turned into fertilizer.
Country Rock: Rhyolite (light gray in colour)
Trade: Mead, Cider, and water are the main exports. Import fuel, basic food stuffs, clothing, etc.
Main Features: Pocket Dimension (315 acres), Laughing Bee Inn (3 levels), Linmead Meadery (4 levels)
Linmead is a very special Burrow as it has it’s own clean water source, it has only one entrance so it is defensible. However more importantly they have their own gardens for growing food and they have their own pocket dimension which they use to produce honey for the Linmead Meadery. The Linmead pocket dimension is an impressive 315 acres of clover and wild flowers and 250 Apple Trees which they also make Cider from. There is one round house within the pocket dimension which is used by the caretaker of the grounds. The L.P.D. (Linmead Pocket Dimension) has four seasons that are just perfect for growing apples. The bees produce a good quantity of honey and have no predators.
The Laughing Bee Inn is rarely less than half full as they do steady trade in Cider, Mead, and water. Most of the buildings resemble Iron Age round houses on the inside. Some will have ladders to upper or lower levels, every house has a fire pit in the center. Linmead also has a mushroom farm. The water comes from one pool in the Burrows communal area. It is a very large domed room lit with lanterns with the pool in the center and bioluminescence vegetable and fruit plants in large clay pots around the edges.
The Orchard has been invaded by a Awd Goggie (a type of Bogie who haunts forests and orchards, and kidnaps children). The adventurers have been contracted to remove the Fae without damaging the Orchard or the Hives.
A group of Bandits have set up a blockade against Linmead Burrow and a conglomerate of Inn Keepers and Merchants have offered a bounty for the capture of the ring leader(s), the rest are wanted dead or alive.
All is not as it seems in friendly Linmead. You have been hired to track down a missing couple of newlyweds who have disappeared. Your investigations lead you to Linmead where the couple will be sacrificed to a Harvest Spirit. Can you save them in time?
The characters have been sent to Linmead to retrieve an ancient artifact, however the local Druid uses the artifact to perform Harvest rituals. Without the artifact they will be required to perform sacrifice during the ritual.
I just purchased the 2010 & 2011 Cartographer’s Annual from Profantasy Software. I’m most looking forward to 2010 March issue which is Dungeon Geomorphs and 2011 February and June issues which also deals with dungeons. The 2011 August issue is vertical geomorphs which I will be exploring first to give a sense of depth to this crazy Megadungeon.
I hope to post more pictures soon.
So I’m feeling a bit better and quickly created these three Geomorphs. I wanted to see if it mattered visually placing a 3′ corridor to a 6′ corridor without some kind of transition, or if a corridor going to a dead end at the edge of the geomorph looked odd. Well in some places they may look a bit odd, but creating a cave in would solve that problems fairly quickly.
Not all Geomorphs have to be a random assortment of rooms and corridors. I give you “The Grub Tavern” a place that is safe to drink and rest up while exploring the never ending passages of the under world. It features a large common area, 12 rooms for rent (from the stairs not shown on Geomorph) good food and ale.
Once I get a good assortment of Geomorphs made I will place them in a pdf for use. What size should each tile print at? 3″, 4″ or 6″ tiles? I have not decided yet.
I’m also exploring the random and themed Geomorph. I’m not going to go too much into explaining why all this is here, that just takes the fun out of Mega Dungeons, but I would like some organisation to them other than just the random mess that you see in old school mega dungeons. Don’t get me wrong I plan on using random mess as well. Hey if it is not broke why fix it.