HEXOMORFO SYSTEM is created by Eneko Menica and Eneko Palencia and the design is similar to what I have been working on for the new Tabletop Hex Terrain. I’m really pleased as this shows me I was on the right track! They have made it available for 15mm and 25/28mm miniatures. I like to see that Hex Dungeons are catching on! They have even mentioned that they may be making more designs!
I just backed a kickstarter for MDF Jigs to make hex terrain with! Each hex is 100mm Vertical Hex (point to point)
I wasn’t sure if I was going to back it at first. For GURPS I use 1″ (25.4mm) horizontal hexes and for this system it is 100mm vertically which allows for 25mm vertical hexes. However I’ve decided that I’m not going to let it bother me as it looks so nice! Here are the differences between the two.
It will mean that some miniature bases will overlap the hex. However it looks so nice!
Look how amazing that looks! With the risers it would be really easy to place a dungeon underneath the ground and terrain on top! They are expected to arrive in March which will give me two months before Dungeon Fantasy Powered by GURPS arrives in May!
Also I will be able to use these for my wargaming as well.
Here is the revised Sewer battle Tiles for Level One of the Mega Dungeon. The walk ways are 3′ and the water channel is 6′
I’m still working on the CC3 Effects but I like what I have so far. The brick pattern from the first sewer test was just not doing it for me. I’ve had to add and move the Sheet effects around. Here is what I have on them so far, each with one or more effects.
- Floor Sunken
- Floor Depressed
- Deep Water
- Floor Raised
I’m debating on whether or not to have lighting effects. There will be narrow water channels of 3′ with no walk ways as well.
So I’m feeling a bit better and quickly created these three Geomorphs. I wanted to see if it mattered visually placing a 3′ corridor to a 6′ corridor without some kind of transition, or if a corridor going to a dead end at the edge of the geomorph looked odd. Well in some places they may look a bit odd, but creating a cave in would solve that problems fairly quickly.
Not all Geomorphs have to be a random assortment of rooms and corridors. I give you “The Grub Tavern” a place that is safe to drink and rest up while exploring the never ending passages of the under world. It features a large common area, 12 rooms for rent (from the stairs not shown on Geomorph) good food and ale.
Once I get a good assortment of Geomorphs made I will place them in a pdf for use. What size should each tile print at? 3″, 4″ or 6″ tiles? I have not decided yet.
I’m also exploring the random and themed Geomorph. I’m not going to go too much into explaining why all this is here, that just takes the fun out of Mega Dungeons, but I would like some organisation to them other than just the random mess that you see in old school mega dungeons. Don’t get me wrong I plan on using random mess as well. Hey if it is not broke why fix it.
It needs work. Probably going to have to make the sewer canal six feet instead of nine feet that way you don’t need two additional tiles for a little corner. I’m not entirely happy with the over all look just yet.
So if you have not guessed yet level one is going to be a sewer.